Pirate Economy (Full Version)

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bbenham -> Pirate Economy (4/27/2015 9:41:44 PM)

I'm sure this is an old topic, but maybe some new insight is floating around that you guys can share.
I've tried every which way but loose to get a decent economy going as pirates. No matter how I run things, I'm always suffering on money. I have tried tons of extra mobile cheap miners, lots of freighters, cheap mini-mines, minimal ships and no ground forces at all, etc.. trying to reduce recurring costs. I've sat there, building nothing at all for a long long time, and watched each year pass with rather large "construction costs". What is this if I'm not building anything?

I think having some idea of the breakdown on costs would be of enormous help. I've read what some are supposed to mean, but what I see being totaled, vs what I'm actually doing don't seem to match well. Does anyone have a good idea of the cost breakdowns shown when playing pirates?

Thanks




VorteeX -> RE: Pirate Economy (4/28/2015 12:36:00 AM)

Best profit is from kidnap and ransom my opinion. Capture defensless mines and sell them back in promotion half price [:D]




bbenham -> RE: Pirate Economy (5/2/2015 2:23:30 AM)

Does anyone have a good idea of the cost breakdowns shown when playing pirates ?

Thanks




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