RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (Full Version)

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el lobo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (8/17/2015 11:56:41 PM)


Thank you for your response.

That sounds about like what I will have. I agree with your big hammer approach. Every time that I do not use it, it bites me in the butt like Batavia.

Thank you for all of the work and information that you have put into the “Magic Highway.” I don't have the patience like Mike to chart each turn so I don't know just how well it is working yet but I am moving large tankers of fuel out of Fusan to Fukuoka on a quad-daily +/- basis and oil about every eight, nine days, so it is coming from somewhere. (I am inputting directly from Pbang to Singers.)

I am not near as competent as you and Mike but I really enjoy the production side of the game and feel it is the key to winning for the Japanese. (Yes it said win. I know, pie in the sky for a newbie, but I'm going for it.) [:)]




PaxMondo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (8/18/2015 12:45:14 AM)

Keep pulling only from Fusan, oil and resources. If you do, it should work. ~85% chance it will align. Just always have ships loading even if there isn't enough present, that helps with the pull.




el lobo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (8/18/2015 10:37:56 AM)

Now you have me curious as to how I am doing. I'm going to track a full cycle. Here is what I am running.

[image]local://upfiles/45493/D37E38F535104BEDBA30BE7FB2CDC689.jpg[/image]




PaxMondo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (8/19/2015 4:25:38 AM)

I generally don't pull fuel from asia, but its a player decision.

I definitely pull resources from asia though. I would get some convoys setup from Fusan. See if you can get that going at this stage. 50/50 it will work.




el lobo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (8/19/2015 11:17:02 AM)


quote:

ORIGINAL: PaxMondo

I generally don't pull fuel from asia, but its a player decision.

I definitely pull resources from asia though. I would get some convoys setup from Fusan. See if you can get that going at this stage. 50/50 it will work.


Wow, that's a big tip. It also raises a couple of questions. I have a little over 500K of fuel in Singapore and I was thinking that I needed to pull that toward Japan Proper. Should I just leave that fuel there for later use? Should I consider shutting-off refineries in Palembang for awhile and ship more oil to Singapore?

I have been pulling resources from Fusan as fast as I can load from day two but that has not been much. Perhaps by standing-down the fuel tankers it will load faster.

Thanks




el lobo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (8/21/2015 11:34:15 AM)

Feb 24 - 25 1942, Turn Eighty - Eighty-one

--------------------------------------------------------------------------------
Japanese forces CAPTURE Cebu !!!

Allied aircraft losses
Stearman 75M: 6 destroyed

Allied ground losses:
2685 casualties reported
Squads: 156 destroyed, 0 disabled
Non Combat: 271 destroyed, 0 disabled
Engineers: 19 destroyed, 0 disabled
Guns lost 61 (61 destroyed, 0 disabled)
Vehicles lost 36 (36 destroyed, 0 disabled)
Units destroyed 2

We march into an un-occupied Saingtan.

Japanese forces CAPTURE Toboali !!!


Situation in the PI.

I am getting a little organized around there. I have units moving form the north and south cleaning-up all of those little islands. I need to get a little more serious about Clark Field and the rest of Luzon. I have engineers coming in to build.

I am recombining a division at Davao that I will move over to Java which should give me a pretty good hammer there, three divisions plus.

All of my bases around there are filling-up to their storage limits with fuel so I am organizing a large tanker convoy to move fuel north. Truk is the only base that I have for now in the area that has unlimited storage and it has enough fuel of its own for now. If I didn't need the supplies so badly I would turn off the refineries and ship oil which I might do anyway. So far I have not shipped any supplies out of the HI so I may trade oil for supplies at the cost of fuel, of which I have plenty.

Except for the CD units and one lone xAKL with a PB escort shuffling some remaining supplies around, I am completely out of the Marshals. The units that were there are in, or moving into the PI for garrison and aviation support.


[image]local://upfiles/45493/E0D9954A0E2B4F41B6A03E8F7818A69D.jpg[/image]




PaxMondo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (8/21/2015 11:51:03 PM)

quote:

ORIGINAL: el lobo


quote:

ORIGINAL: PaxMondo

I generally don't pull fuel from asia, but its a player decision.

I definitely pull resources from asia though. I would get some convoys setup from Fusan. See if you can get that going at this stage. 50/50 it will work.


Wow, that's a big tip. It also raises a couple of questions. I have a little over 500K of fuel in Singapore and I was thinking that I needed to pull that toward Japan Proper. Should I just leave that fuel there for later use? Should I consider shutting-off refineries in Palembang for awhile and ship more oil to Singapore?

I have been pulling resources from Fusan as fast as I can load from day two but that has not been much. Perhaps by standing-down the fuel tankers it will load faster.

Thanks


Me, the way I play, I tend to use the fuel in the DEI for the IJN. So it is shipping to wherever I have created my depots. Yes, sometimes I can and do run excess of what is needed, and that does go to the HI. But that is generally sometime in '43 or so. In '42 I'm too busy.
All oil goes to the HI and there is usually plenty as I will repair oil centers captured but rarely refineries. Miri alone is a lot when repaired.

As for resources from Fusan, just keep xAK's there loading ... never stop loading. if you have oil running there you should be able to get resources. Oil and resource load limits are separate as far as I know. So, keep the oil loading. Don't slow it down.




el lobo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (8/22/2015 5:32:26 PM)

Thanks a lot Pax. This means a lot to me coming from the guru.

I have been tracking Pbang, Singers, HK, Shanghai, PA, and Fusan for ten days now not expecting to see any trends in such a short time frame but I got what I think, hope is a pleasant surprise this turn (84, 2-28-42). The oil supply at Fusan has held steady at two to seven hundred all through the survey, and the game, but this turn it jumped to ~15K. It came from PA of course but this is the first time PA has let this much go. Hopping this is the start of the pull.

I shut the fuel tankers at Fusan off this turn and will change some of them to oil, AND, I will keep the xAKs loading and make sure there are always some in the queue.
[sm=sign0031.gif]




el lobo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (8/22/2015 6:21:57 PM)

Feb 26 - 27 1942, Turn Eighty-two - Eighty-three

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Japanese forces CAPTURE Toboali !!!
Japanese forces CAPTURE Sabang !!!


In China Rio has scattered out of Sian so it is going to be like shooting quail with a dear rifle. It appears he has moved out of Southern China for the most part leaving me with some undamaged factories.

Look at Chungking below. We know where everyone is going.


[image]local://upfiles/45493/D801F57BAD104C58BDB028706FEC8415.jpg[/image]




PaxMondo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (8/22/2015 9:49:13 PM)


quote:

ORIGINAL: el lobo

Thanks a lot Pax. This means a lot to me coming from the guru.

I have been tracking Pbang, Singers, HK, Shanghai, PA, and Fusan for ten days now not expecting to see any trends in such a short time frame but I got what I think, hope is a pleasant surprise this turn (84, 2-28-42). The oil supply at Fusan has held steady at two to seven hundred all through the survey, and the game, but this turn it jumped to ~15K. It came from PA of course but this is the first time PA has let this much go. Hopping this is the start of the pull.

I shut the fuel tankers at Fusan off this turn and will change some of them to oil, AND, I will keep the xAKs loading and make sure there are always some in the queue.
[sm=sign0031.gif]
[/quote
Generally, when it starts to flow, it comes in slugs like this. Once a week or so initially, and then the frequency slowly increases. Just keep tankers there in small TF's always loading ... that creates the demand. Ditto Resources.




el lobo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (8/23/2015 11:19:04 PM)


Feb 28 1942, Turn Eighty-four

I've bombed and besieged and now it is time to banish.

--------------------------------------------------------------------------------
Ground combat at Clark Field (79,76)

Japanese Deliberate attack

Attacking force 33615 troops, 424 guns, 348 vehicles, Assault Value = 1028

Defending force 26075 troops, 373 guns, 497 vehicles, Assault Value = 595

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 406

Allied adjusted defense: 532

Japanese assault odds: 1 to 2 (fort level 1)

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
2635 casualties reported
Squads: 2 destroyed, 151 disabled
Non Combat: 0 destroyed, 19 disabled
Engineers: 7 destroyed, 78 disabled
Guns lost 19 (3 destroyed, 16 disabled)
Vehicles lost 17 (1 destroyed, 16 disabled)

Allied ground losses:
836 casualties reported
Squads: 13 destroyed, 183 disabled
Non Combat: 4 destroyed, 36 disabled
Engineers: 0 destroyed, 12 disabled
Guns lost 67 (5 destroyed, 62 disabled)
Vehicles lost 32 (3 destroyed, 29 disabled)




el lobo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/21/2015 10:01:07 AM)

Mar 1 – 8, 1942, Turn Eighty-five to ninety-two

On a personal note, I just arrived back from my annual visit to the US, taking care of business and visiting family and friends. I got to spend some time with Rio but it's never enough but always quality. We talked a little about our game but that was hard to do without revealing our plans and strategies. We mostly gossiped about others' AARs and a lot of “what ifs” and “this is what I would do” kind of talk.

We were also able to clear-up some of the misunderstandings that we each had about the game mechanics which was helpful.

My traveling took a toll on the game progress but now it is time to get back to the IMPORTANT business.

I got careless and left this convoy un-escorted. You think I would have learned by now.

--------------------------------------------------------------------------------
Sub attack near Tokunoshima at 98,66

Japanese Ships
xAK Toho Maru, Torpedo hits 2, on fire, heavy damage - sunk!

Allied Ships
SS Pompano, hits 1

Japanese ground losses:
73 casualties reported
Squads: 1 destroyed, 3 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

SS Pompano attacking xAK Toho Maru on the surface

The P.I. is coming along nicely. Clark Field is forts 0 and is quickly crumbling. Allied AV is down to ~310 (twenty-four units) and one unit was destroyed last attack. Forces will assault Batangas and Roxas this turn.
--------------------------------------------------------------------------------
Japanese forces CAPTURE Bacolod !!!
Japanese forces CAPTURE Iloilo !!!


I finally have enough troops at Bativa to take it but his troops are still behind forts 1. In the meantime I have completely surrounded them so at least I will not have to chase them all the way down Java.

In the same area, I got my sampler units of Nicks and Helens and the Nicks went to Palembang straight-away and put on night CAP. The Helens are at Oosthaven.

In China we walked into Hengyang un-opposed.

--------------------------------------------------------------------------------
Japanese forces CAPTURE Hengyang !!!

Western China.
--------------------------------------------------------------------------------
Japanese forces CAPTURE Tsuyung !!!

This cuts the roads and isolates China in the west. I will move the Sentai of Oscars from Kunming along with some bombers there and start building forts.

During one of out early morning recreation sessions, Rio mentioned that he had seen me coming for quite awhile and had been able to move eight units into Burma. That is a lot less than I had expected him to move-out of China. He also groaned that he forgot to move his planes out.

I am doing something in China that I did not want to do and that is moving in supplies from the H.I. I had hopped that China would be a little more self-sustaining but supply is low everywhere so I need to bump-start the factory repairs.




GetAssista -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/21/2015 6:30:25 PM)

Hey, welcome back )
quote:

so I need to bump-start the factory repairs
Heavy industry only? Light indistry repairs cover their costs (1k supplies per factory) in over 3 years, so it would be the middle of 1945 when you would get additional supply from those.




el lobo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/21/2015 9:37:10 PM)

Hi GetAssista,

I am going to be selective. For example, Changsha has Resources 10(70), HI 8(52), LI 18(142) and has supply at twenty (and this base was taken un-opposed, go figure). I am not going to repair Resources or HI, for now, as I have plenty and I understand that there will be a three year payback on the LI but I think that is one base that I will control to the end, hopefully. Hengyang is similar. Regardless, many of my units are low on supplies.

I am dumping ~25k each at Hankow and Wuchang in hopes it filters out to the needed units and bases. I may fly some into Sain which has sat at twenty since I captured it.




PaxMondo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/22/2015 2:02:41 AM)


quote:

ORIGINAL: el lobo

Hi GetAssista,

I am going to be selective. For example, Changsha has Resources 10(70), HI 8(52), LI 18(142) and has supply at twenty (and this base was taken un-opposed, go figure). I am not going to repair Resources or HI, for now, as I have plenty and I understand that there will be a three year payback on the LI but I think that is one base that I will control to the end, hopefully. Hengyang is similar. Regardless, many of my units are low on supplies.

I am dumping ~25k each at Hankow and Wuchang in hopes it filters out to the needed units and bases. I may fly some into Sain which has sat at twenty since I captured it.


This is argued until the cows come home.
If you think that you can hold and keep allied bombers from Changsha until '45 then repairing the LI can have some payback. Otherwise, all you do is consume supply today that you need for a return that may never occur.




el lobo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/22/2015 10:32:18 PM)

What I am essentially hearing from two people is, “It's your game but if it were me I wouldn't repair them.”

It is a foolish man that does not follow the wisdom of his elders (metaphorically speaking of course). So repairs are off.

I want to track it a couple of more turns before I post some numbers but I think we have some good news at Fusan.




PaxMondo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/23/2015 12:38:57 AM)

One of the best ways to get supply is to steal it from your adversary. Taking bases from him that he has a supply pile in ... there are lots of opportunities for that in '42. And if your opponent is aggressive and trying to follow a historical timeline, then it is even easier as he will have pushed supply farther forward making it easier for you to take.

Think of it this way, if you are able to take a base with 100K supply, that is 4 days of your entire empire supply production, and more like 40 days of your current excess production. It is a big deal. Fuel is the same, you can steal a lot from your opponent if you plan it right.




el lobo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/23/2015 11:17:38 PM)

*laughing* I think Rio read your book. He mentioned to me that he gets pissed every time he has to leave supply behind. He has done a pretty good job of moving it out. But point taken.




PaxMondo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/24/2015 3:54:08 AM)

[:D][:D][:D]

One of the reasons I like to go into India is because of the stockpiles of supply and fuel. Calcutta and Madras are typically 500K each. That's a lot. I'm willing to spend a lot of effort and devices to take those pools. If I can hold those areas for 12 months, I can net another 500K. In the grand scheme of economy, these are REALLY big numbers. They translate into a lot more planes that I can build and support which means I still control the initiative in '43; the DEI stays safe well into '44 which is more supply/fuel meaning more planes ... I think you see where this goes ... of course, our opponent is doing everything he can to prevent the above. Catch is, in '42 you clearly have the initiative so you are driving, not him. He is reacting.

I'm not suggesting this is easy, it isn't. The concepts are simple, the execution ... well that is the game, right?




el lobo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/24/2015 10:07:16 AM)

I like your idea for a couple of reasons.

I want to do a limited expansion as I don't want to go out a take a bunch of stuff, hold it for six months or a year and then lose it or have it by-passed. I know that the gain is time which is important if not critical to make it to end-game but that has been done a thousand times before and Japan has lost the game that way 999 times.

I truly think that this game can be won by Japan, besides Auto-Victory, and you have spoken the word that I think is the key to doing so, airplanes.

Rio does not think that Japan has a snowball's chance in hell to win this game. In fact every time I hint at it he literally scoffs. He is so convinced that the Allies have so much stuff later-on that they are unstoppable. I don't think he realizes that Japan can out-produce him in air power and this is going to hurt him because he will not try as hard as he can or should in his own production.

Another reason you idea appeals to me is that I know how Rio is going to come at me. He is going to come through Thailand into China a la witpqs', “Rumble in the Southwest.” He will come at me other ways also but that will be his main thrust. I am thinking that my going into India may put a serious dent in that plan and it may delay him just as taking half the world would, but with a lot better ROI for me. I am going to put-up a very tight, very strong perimeter but unless I do something else to get his attention, he will just pick at it until he gets through. I have been considering a serious thrust at Brisbane but that is such a long supply chain. Also, Rio is very Australia oriented as he lived there for awhile, liked it, and has transferred those felling into the game. I think he will be more prepared to defend Australia than he would India and I think he expects me to venture into Australia, because he would. India has been in the back of my mind but frankly is scares me because I have not studied it at all.

If I decide to go into India, (1) I need to start reading some AARs with a limited but successful India execution such as you described. (2) I have read the first fifteen pages of Mike's AAR at least a dozen times and am getting ready to read it again as I learn something every time I do so. I am also following it as it is presently going and I realize that I am very woeful in my a/c production. I am being too conservative I think and I need to re-tool, hence the re-read. (3) I need to figure out how many troops I will need and from where they will come.

I appreciate your interest in our game.




PaxMondo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/24/2015 12:10:11 PM)

There are several AAR's on India ... Greyjoy went in in one of his, obvert did. rader did against greyjoy. usually players choose Oz or India. both have advantages, both pitfalls.




PaxMondo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/24/2015 12:30:11 PM)

Aircraft:

The fact you think you have been conservative to this point is not a bad thing. Most players go too wild IMO, too early.

This game is PDU ON and Realistic R&D ON.
What these means carefully and focus.
Have a very clear plan.

PDU ON means that you don't have to worry/wait until 1945 to upgrade those Nate groups, you can move them earlier and to different models. There are some limits though, so tracker is your friend. Particularly for Fighters, you want to figure out your model progression for each group. The fewer models the better as that means more focused research which means you get the models earlier.

Model selection: Key here is to realize that most late war fighter models are defensive. While you have the initiative you need offensive fighters. Difference? Range. You cannot be on the offensive with a range 5 fighter. You need range 10 (Helen) minimum, better more for the Netties. Short list of fighter that meet that and they are mostly unarmored, low DUR, and slow. That means high losses, so more groups have to be assigned training. Right?

Now that you have a plan for your model progression for each group, you can sum those all up and see what you need to build. Now take your RnD factories and assign to the models, you can now see WHEN you will get those models into production. Fiddle/adjust until you like the timing. It won't be perfect because of course you want all of them NOW. [:D]

Now that fighters are done, do the same with all the other types (LB's, TB, Recon, Patrol, etc.) Most of the rest are kinds no brainers, except for timing. Timing is handled by how many R&D factories you apply and since that is finite, some models just have to wait until they naturally appear. On a lot of models you will have NO RnD because you don't have enough. I never put less than 3x30 because less IMO is a waste. 3x30 roughly will advance you one month each month. with engine bonus, 2 months each month. that is progress. Anything else isn't.

Finally, you need to match up engines to your AC. Again, generally not that tough, but you do need to do it. I tend to overbuild engines a bit because there are so few factories, late war you can more easily lose all production on a model so a stockpile is a good thing.

Again, use here what you see fit. Just one players perspective and opinion.


Start building and shifting factories to your plan. Take at least one month to do this, watch your supply carefully. It will likely take longer.




PaxMondo -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/24/2015 12:42:16 PM)

Last thoughts about defensive vs offensive. My best example is the Tojo. Don't get me wrong, I do build it, but it is clearly a defensive fighter and a good one. But in 42/43, I am not focused on defense. I need offense. Frank OTOH is still offensive as with DT it can make 10 hex. The Frank "B" model is a great offensive model at 11/13 if you can get it early enough. Tough choice though because to do it you have to commit a huge portion of your RnD ... Oscar IV of course is offensive ... and cheap to RnD ...choices. Key for me though is to focus. I don't think there are any bad plans, there are some that because of how the game actually plays out may not have been optimal, but any plan is better than no plan. Just me though ... and Mike. [;)]





Mike Solli -> RE: The Gamiest Game in Town. El Lobo as the Red 1s & 0s (J), vs. Rio Bravo as the Green 1s & 0s (A) (9/24/2015 12:59:32 PM)

Hi there! I just saw this AAR and am going to follow closely. Should be interesting!

[sm=00000613.gif]




Mike Solli -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/24/2015 1:21:02 PM)


quote:

ORIGINAL: el lobo

obvert, I agree with no HI or LI expansion in the DEA and will study the areas you suggested. Also agree with infrastructure building and will look closely at that also.



First, let me say that I love obvert's input and advice. I've used it many times. But, I'd like to give a different argument for HI expansion on Java.

If you look at the HI, oil and refineries in Java, you'll see that there is a surplus of oil vs. refineries and HI is low. If you increase the refineries to match the oil output, you'll increase fuel and supply production and simplify movement out of Java. No longer do you have to move oil out, just fuel. Also, if you increase HI and ship resources from all the surrounding small resource producing bases to Java, you can save fuel there too. It's too fuel intensive to move those resources to the Home Islands. Just move them to Java and they'll get used by the HI there. There will still be excess fuel that can be either shipped out or used to support a fleet in the area. There will also be excess supply there that can be used in the area.




Mike Solli -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/24/2015 1:31:04 PM)


quote:

ORIGINAL: el lobo

Can someone please tell me what is happening at Muri?

The mouse-over on Dec 7, 1941 shows Oil and Refinery at 150 (150). All of the other Oil and Refineries show their number and a zero on mouse-over, xxx (0), except Brunei next door which also has a number in parenthesis.

On Dec 19,1941 is shows 151 (150) for Oil and Refinery. Is Muri building or is this FOW?

I was about to pull the trigger on Muri but if it is building at his expense I will let it build-out before I take it.

Thanks.



[image]local://upfiles/45493/7FD696614C6E4017BB08895628D7FB96.jpg[/image]


Not sure if someone will explain this, so disregard if they already have. Miri's oilfield starts at 150(150), which means that half of the oilfield is damaged. It'll need 150k supply to repair (and take 5 months), but it's definitely worth it. Same with Brunei, but the number is far lower at 10(10).




Mike Solli -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/24/2015 1:40:59 PM)


quote:

ORIGINAL: el lobo


As mentioned above, I am working on pilot training and I have a couple of questions.

What is a reasonable criteria in respect to the number or percentage of pilots you should have in training at any one time?

I have read that you should have one in three or four of your air groups training. For this to be a logical criteria you must assume that all groups are the same size and therefore you would have twenty-five to thirty-three percent of your pilots in training.

My Navy pilot training set-up is about complete. At the present time in my game there are ~2741 total Navy pilots and I have ~1112 in semi-permanent training, about 40%. I say semi because this includes the air groups off of the Akagi and they will go back on duty at some point in time.

Is this reasonable?

I need to check further on what percentage of my existing pilots are adequately trained. If it takes three months to fully train, then in six months, ~eighty percent of my replacement pilots will be trained plus what ever were already at an acceptable level. That should be close to 100% of all my flying and reserve pool at that point in time. I know this will have to be adjusted as we go along but I have no idea as to how much.

I know that someone has had to do the numbers. My search did not produce anything and I have not read that many AARs. If someone could provide the numbers and/or a link it would be appreciated.

I want to have enough training but not too much as I am sure there is a point of diminishing returns.

Thanks for any help.




For me, once fatigue is <=5 and morale is at 99, I set training to 100%, range 0 and at 5-6k feet. Just check them 1-2 times a month. I pull them out when experience is >50 and skill(s) are 70+ and replace them with more rookies. Op losses are minimal.




Mike Solli -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/24/2015 1:43:19 PM)


quote:

ORIGINAL: PaxMondo

I generally don't pull fuel from asia, but its a player decision.

I definitely pull resources from asia though. I would get some convoys setup from Fusan. See if you can get that going at this stage. 50/50 it will work.


I agree with Pax here. I don't pull any fuel (I'll send a convoy in 1-2 times a year as needed). I pull oil but am careful not to pull too much. It'll screw up the refineries at Pt. Arthur messing up everything. I suck as many resources as I can get.




Mike Solli -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/24/2015 1:48:07 PM)


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: el lobo

Hi GetAssista,

I am going to be selective. For example, Changsha has Resources 10(70), HI 8(52), LI 18(142) and has supply at twenty (and this base was taken un-opposed, go figure). I am not going to repair Resources or HI, for now, as I have plenty and I understand that there will be a three year payback on the LI but I think that is one base that I will control to the end, hopefully. Hengyang is similar. Regardless, many of my units are low on supplies.

I am dumping ~25k each at Hankow and Wuchang in hopes it filters out to the needed units and bases. I may fly some into Sain which has sat at twenty since I captured it.


This is argued until the cows come home.
If you think that you can hold and keep allied bombers from Changsha until '45 then repairing the LI can have some payback. Otherwise, all you do is consume supply today that you need for a return that may never occur.



Ditto what Pax just said. I track production of all commodities in C/M/K (China/Manchuoko/Korea) and often repair damaged HI there. It's all what you think is right. Pax's first sentence is particularly appropriate. [:)]




GetAssista -> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) (9/24/2015 5:08:57 PM)

El Lobo, lucky you, look who came to your thread [:)] Now you are in good hands wrt all your industry planning needs

Couple words about plane R&D in addition to Pax's, who is the treasure trove of knowledge (have I mentioned already that you are lucky here with outside advice?).
- There is quite a bit of available R&D factories, and there are diminishing returns from adding more factories to the research of a particular plane model. So you can and should research more than a dozen models. 30 is the best size, unless you want to turn the factory to production later. All sizes repair with same proportional speed (that is will be fully repaired approximately at the same time)
- There is not much additional benefit in putting more than 5-6 R&D factories on a model (e.g. 0->5 R&D factories on A7M2 since 1941 gives you ~10 months advance while 5->10 adds only 3 more months).
- A lot of non-massproduced but useful planes (Judy-C, Norm, nightfighters, transports) benefit from only 1 R&D factory. You will get some advancements especially if engine pool is there AND you will also get a ready-to-go factory when them become available.
- Try to get engine bonuses earlier. Ha-35 is desirable in spring 1942 if you not rush your fighter production needlessly.
- Fighter R&D chains are very useful especially with engine bonus. Oscar is satisfying to R&D and good escort fodder through all war. Not all chains are needed with PDU ON, and not all frames in a chain are needed. E.g. you can pick either Tojo or Tony and research the hell out. Dunno if later Zeros after A6M5c are useful as to spend R&D on them (I switch to Sam), but then I have scant PBEM experience.




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