berto -> RE: instant movement (5/3/2015 12:11:55 PM)
|
No, my cases -- there have been two separate episodes of this -- are different. In both cases, it was ordinary cross-country movement behind the lines. No Map scrolling or movement of any kind. In the first case, it was Early's brigade, Force Marching from its starting location to the stream just north of Fort Magruder. Surely in every intervening hex, the units might stop there. Why would it be that for any of those hexes in that situation, they are hexes "at which they may not stop"? The other episode, on a different turn, was the Southern infantry battalion at Fort Magruder moving up the road towards Redoubt 10. ... In testing this again just now, it's now worse, a new problem: I Force Marched two regiments of Early's brigade towards that stream. They moved WAD, no teleporting. For the third regiment, I clicked the mouse mid-move. WAD, it instantly teleported to its final destination, but with the adjoining cyan move hexes still active. The mouse was then effectively useless. I could move the mouse pointer around, but could not click on anything, no displays or other tooltips worked, etc. I hit the Esc key, the lingering cyan movement hexes disappeared. The mouse function is still broken: I can move it around (and can scroll the screen), but only that. It is otherwise useless. I can't click on new units, no tooltips appear, the jump map doesn't work -- nothing. The game is now effectively frozen (except for the mouse cursor movement and map scrolling). All I can do now it seems is to restart it.
|
|
|
|