Bombur -> RE: Another WWII Game (5/28/2015 12:26:00 AM)
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quote:
Thank you for your suggestions. All valid points. Please keep in mind that this is my first attempt at a scenario, so if some dumb ideas or misunderstandings of the game mechanics have crept in, I am prepared to take the flak. -There nothing dumb about the ideas you had, I am actually impressed by the way you developed the ability to simulate some events quote:
The aircraft cargo idea had its origin in the way I set up Murmansk convoys to operate. I figured that if the US in particular was going to be able to ship land units to Russia, why not use the same mechanism to ship air units. I believe there was some historical precedent for that. The way this shipping works is that when the air cargo arrives in Russia it can be converted to Russian air units with Russian people. There are other possible uses too, for example should the Italians enjoy particular naval success in the Med, Britain has the option of getting air units into Egypt the long way, around Africa and through Suez. It is not a big thing for me though and if players don't like it, I can take it out or make it an optional rule. -I understand, packing aircrafts in a ship, in order to send them to other locations is a great idea, but it also can be made by naval transfer. The trouble I see with this particular feature is that, if you want to create more aircraft categories, or even custom aircraft (I think your scenario is worth the effort to build more historical equipment), you should also create more types of cargo aircraft (correct me if I´m wrong) quote:
The ASW idea came about simply because I disliked the fact that the USA could send oil to Britain and Germany couldn't do anything about it (please correct me if I am wrong that resources can't be intercepted). ASW is simple to use and is biased to somewhat favour the German player. It was designed purely to allow overseas oil shipments from the US to be contested using only submarines (Axis) and destroyers (Allies). Logically, raw shipments should be affected as well but it took so long to get the damned event to work properly I wasn't enthusiastic about fiddling with it any further. The mechanism has no impact on all other Atlantic warfare which operates normally. I know it ties up some German subs, but it ties up Allied destroyers as well. Once again I rely on feedback. If this idea is unpopular I can remove it. -Excellent idea, I wasn´t able to understand it...interdicting oil and raw materials is not possible in ATG. I must say that we (ernie and me) simply gave up any attempt to develop a fix for this limitation in our GD1938 scenario. quote:
The Vichy question has particular merit. Frankly, it is so long since I set that up I have forgotten why I did it. I agree it would make more sense to have Vichy in the game and I think I should change that. From solo play testing, just as you predicted, the North African war probably favours the Allies. What is best for the French colonies? Randomly set them up to be Vichy or possibly Free French at the start of the game? Suggestions are welcomed. I would set Vichy French to be a neutral regime, with control over France and the colonies. If the allies DOW Vichy, it joins minor axis (80%), or capitulates, thus joining France (which would exist only as an embassy). If the Axis DOW Vichy French, the opposite happens (80% chances of joining Free france and 20% chances of joining minor axis)
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