Centuur -> RE: Game stops after end land movement phase (5/20/2015 3:49:28 PM)
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First: I don't know what is happening here and why the program takes a long time to switch from the land movement phase to the air transport phase. There might be some code working in the background which we don't know of (overstacking check? Supply check? Calculating possible CAP? Checking which ATR can pick up which unit where on the map?). Second: If we look at the rules on flying CAP in WiF, during CAP one can fly a FTR to any hex (not just to those which can be reached by the enemy). This can be used to rebase FTR planes (at the cost of getting reorganised and therefore using oil). From RAW: A fighter flying CAP is attempting to anticipate an attack on a threatened location. Generally, you should only use it if the target hex is likely to need fighter protection and your fighter could not fly interception to the hex. Of course, you may also want to use it as a short range rebase. This means that theoretically speaking, one should be able to fly all organised FTR's on your side during CAP, not only those which are in reach of threathened hexes...
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