Scenario 033 Briefings (Full Version)

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Reg -> Scenario 033 Briefings (7/27/2015 11:57:13 AM)


For extra credit just unzip and copy the contents of the attached file into the SCEN directory along with the other 10 scenario files.

You will now have briefings for scen033 just like the other scenarios. The scenario brief has been populated with Andy's updates as posted in this thread.

Have fun.




Reg -> Scenario 033 Briefing Pictures (7/27/2015 12:08:18 PM)


For even more credit just unzip and copy the attached file into the game ART directory.

You will now have pictures to go with your scenario briefings. [:)]

You don't have to use these ones as you can substitute your own as long as they are bitmap files with the same names and are the same size (250x290 pixels).

Have fun.




ETF -> RE: Scenario 033 Briefing Pictures (7/28/2015 4:38:28 PM)

Thanks so much Reg!!
I was feeling like the village idiot :)




ETF -> RE: New Scenario (7/28/2015 4:40:22 PM)


quote:

ORIGINAL: HansBolter

Lower left corner of the Reply to Message interface.

Check box: "Embed picture in post"

Click: "Click here to upload!"



[image]local://upfiles/21458/EAC78468B2814727B4999A526BEDFD2F.jpg[/image]



Thanks Hans.....I was using the "Fast" reply.




Reg -> RE: Scenario 033 Briefing Pictures (7/30/2015 8:35:47 AM)


quote:

ORIGINAL: ETF

Thanks so much Reg!!
I was feeling like the village idiot :)


You're welcome.

As this is basically a beta test of the new scenario, Andy assumed that the guys who downloaded it would know what they were doing and only published the data files rather than the full package.

Happy to fill in the gap.





simcityrefund -> RE: New Scenario (7/31/2015 10:58:25 AM)

looking forward to this as a noob ( a scenario that is conservative but also determined ai to kill me) maybe can you script it to be come agresive if the japs lost certain victory places?




Reg -> RE: New Scenario (8/1/2015 12:04:45 AM)


Try the Iron Man scenarios if you want aggressive. [:D]
(Not really recommended for a noob).

The trouble with making the AI determined to recapture particular locations is that the AI isn't smart enough to recognise a hopeless cause and it will just repeatedly beat itself to death on the same rock rather than running away to fight another day. This is one of the behaviours Andy is trying to improve with this new scenario.





Reg -> RE: New Scenario (8/1/2015 12:10:52 AM)


Since this is a test, this don't forget to give Andy feedback so he can improve the existing script and create more AI files.





drw61 -> RE: New Scenario (8/19/2015 8:42:33 PM)

Just doing a follow up on this mod.
Last time Andy was on the forums was 2 Jun 15 hopefully everything's OK with him, has anyone heard from him?
Daryl




Treetop64 -> RE: New Scenario (9/13/2015 5:28:46 AM)

Been keeping an eye out...

Have been using Andy's AI scenarios for years now, and playing as Allied the AI actually beat me once (Ahistorical Ironman scenario). I only made historically/politically plausible moves, maintained organizational chains, no gamey tactics, restricted myself with "house rules", etc. and the AI actually made a good fight of it!

Looking forward to this. :)




drw61 -> RE: New Scenario (10/11/2015 11:50:06 PM)

Andy, Just checking in, how is this mod coming along? I need an update fix because I want to make a DBBB version of this [:D]
Daryl




PaulWRoberts -> RE: New Scenario (10/29/2015 1:17:30 PM)

I'm following this closely. The possibility of a new AI opponent has got me interested in WITPAE again!

Any news?




Andy Mac -> RE: New Scenario (11/2/2015 3:41:10 PM)

Sorry all got buried by day job for last few months will pick up again from mid Nov




drw61 -> RE: New Scenario (11/2/2015 7:15:40 PM)

Thanks Andy for the update, I know that life can be hectic some times!
I'm in the middle of adopting my 3 year grandniece! Who would have thought at 54 I'd be starting a family again. [:D]
quote:

ORIGINAL: Andy Mac

Sorry all got buried by day job for last few months will pick up again from mid Nov





Admiral DadMan -> RE: New Scenario (11/2/2015 8:53:40 PM)


quote:

ORIGINAL: Andy Mac

Sorry all got buried by day job for last few months will pick up again from mid Nov


The last file you uploaded is from May 21st, but it appears that you've done some work since then, is there another download link of work since the link on post #1 that I'm missing?




Andy Mac -> RE: New Scenario (2/28/2016 9:29:46 AM)

Sorry All been distracted by last few months working on it againb but a slower pace




Andy Mac -> RE: New Scenario (2/28/2016 11:51:53 AM)

I have the new scenario more or less working just constantly testing the AI base scenario




PaxMondo -> RE: New Scenario (2/28/2016 2:00:50 PM)


quote:

ORIGINAL: Andy Mac

I have the new scenario more or less working just constantly testing the AI base scenario

Welcome back!




drw61 -> RE: New Scenario (2/28/2016 4:36:51 PM)


quote:

ORIGINAL: Andy Mac

I have the new scenario more or less working just constantly testing the AI base scenario


Good to hear, Thanks for the update




Chickenboy -> RE: New Scenario (9/20/2016 2:24:33 PM)


quote:

ORIGINAL: drw61


quote:

ORIGINAL: Andy Mac

I have the new scenario more or less working just constantly testing the AI base scenario


Good to hear, Thanks for the update


I've been away for quite some time, and am considering honing my skills on the AI for a bit before taking the plunge anew.

What is the latest AI patch / file looking like Andy Mac, et. al.?




Schorsch -> RE: New Scenario (9/21/2016 2:57:46 AM)

Hi, coming back to ae after a long break and found this thread. if i understand correctly this scen is up to date for playing as allies and the allied ai is not updated from v0.3 to v0.4 yet. is that correct?




Timotheus -> RE: New Scenario (4/18/2017 10:36:58 PM)

I just wanted to thank you for doing this.

I have done a few of the smaller scenarios and am totally, 100% not ready to play GC with a human opponent - except maybe as a guide on how to lose the game quickest; but this fits the bill.

Fantastic that you have fixed the AI so that it should not butt into a base "it REALLY wants" time after time after time.

Can I play this with AI set on historical - or should I bump it to HARD anyway?
Edit; more questions: PDU on or off or does not matter to AI?


Edit: This was custom made for new players, basically, and, well, I feel like it was custom made for me personally since I want a working AI, not a suicidal one from vanilla, historical Japanese AI is right up my alley, and... well, this is just awesome.




Yaab -> RE: New Scenario (4/29/2017 7:28:35 PM)

Don't know if the scenario 33 is still supported. Anyway, I fiddled a bit with scenario 33 and scenario 100 today, and found those generic leaders in scenario 33, when I tried to change the captain for an Australian AM.

[image]https://s12.postimg.org/yvtitr1nx/generic_Australian_navy_leaders_scen33_Scen_100.jpg[/image]

Some stat randomisation would be better for immersion




morphin -> RE: New Scenario (12/13/2017 11:10:49 AM)

bump

Any news? It seems one of the best Allied AI....

Thank's
Andy




Rogue187 -> RE: New Scenario (1/18/2018 1:32:26 AM)

Good Evening AndyMac! I have downloaded the revised Scenario 1 (listed as scenario save 33 I assume) and I can't find it in the game scenario selection. I was able to extract it to the SCEN folder, but it isn't in the game. When I compared the zipped files with the other scenario data files, I noticed there isn't a .txt file or a .cmt file. I created a .txt file for scenario 33, but it still doesn't show up in the scenario selection. Are these important?




Timotheus -> RE: New Scenario (8/16/2018 1:37:51 AM)

wrong scen thread




palioboy2 -> RE: New Scenario (9/11/2018 1:05:20 AM)

Any updates on how this is working? From what I read it still seemed to be in a beta stage.




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