cf_dallas -> RE: Air assault on protected convoy (5/13/2015 11:02:51 PM)
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I had a tough time with that scenario.... the scenario writer had to work around protecting a mobile convoy, using assets that can't shoot on the move. He did it by building in a teleport event that fires almost continuously (if I recall), which means you never get a fix on the short range units. I think when the scen was built that was the best option available, now with Lua it could be done differently. In order to win this one, I had to open in scenario editor and shut down that teleport event.... which after 30 minutes left the convoy naked, their defenses were left behind. Not a terribly satisfying way to approach it, but oh well...I'm sure three was some other method that I missed. It was a bit of a bummer because I REALLY liked the scenario concept. I thought about some ways to rebuild it with Lua (unit start/stop, etc) but I barely have time to do my own scenarios, let alone mess with other people's. Anyway, your approach is solid. Knock out the Buk umbrella, then worry about the short range units. I think I went after a couple of the long range search radars too.
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