Feltan -> RE: Will there ever be a sequel to WITP? (5/13/2015 11:17:19 PM)
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ORIGINAL: dr.hal I agree with you Bill, there would have to be continuity with the previous gaming system in order to retain the old player and still attract the new. A difficult balance. I think that the Silent Hunter series lost sight of that and that's why it is no longer competitive (at least for me!). Not being an engineer I'm far from being knowledgeable about how much time and effort it would take to do a major upgrade, the core of my statement is that Matrix must have look at this concept (a number of times), as they are good business people that they have successfully found a "niche" market, and have come to the conclusion that this system will not be going much further. Hal Hal, This is what I do for a living -- run large software efforts. The lingua franca of the trade when discussing the cost is "hours," as in labor hours. The more functionality, the more screens, the more the hours estimate goes up. WITP-AE is both large and complex from a software development perspective. Really big. I have no inside knowledge, but I would venture to say the development to date could easily be measured in multiple person-years of labor hours. A person-year is 2000 hours -- one schlep working on nothing else for an entire year. The price of a labor hour is all over the board depending on the industry you are in. The cost includes salary, fringe (vacation, sick, etc.), general and administrative (G&A, to include covering the cost of covering HR, IT and the other support personnel in a company), 401K/retirement, health care, etc. It is packed, and depending on the industry you can see the value of an hour of labor skyrocket. For instance, if you engage a company like Oracle for technical collaboration, your are well into the $250/hr.+ for labor. A small regional company might engage at $50-$75/hr. I suspect, and this is a guess, you could assemble a team to do this kind of work for, say, in the range of $100 an hour -- less if you farm it out to independent contractors, but for the sake of discussion let's call it $100/hr. That is $200K for a person year. Going on total gut feeling, and given the complexity of WITP-AE, a significant upgrade could easily eat up 3-5 person-years of labor. Go in the middle at 4 person-years; 4 people for a year or 8 for six months. Assuming they are not volunteers, that is $800K. Not to include marketing, distribution, etc. Figure a cool $1M for a sizeable upgrade. At $150 per license, they need to sell approximately 6700 licenses to break even. Costs can be trimmed, and trimmed a lot, especially if you shop for labor or ship the work via the internet off-shore. <-- that happens all the time You could cut the estimate in half with some innovative thinking, but that still requires 3400 license sales to break even. And, I have no idea what the install base is for this game, nor how many licenses have been sold. However, I am pretty sure it is a "success" for Matrix due to the love and volunteer labor of numerous individuals. Regards, Feltan
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