mktours -> RE: Airbase and air-supply house rule discussion (5/15/2015 10:51:20 AM)
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ORIGINAL: Callistrid When I played against Sapper, he survived several pockets, because the +1 attack gives the soviet side huge bonus. Sapper is one of the most tough player, with who I ever meet, and only his experience, and knowledge gives any change to survive my offense. Against non highly experienced player, his southern front (PZ Army 1, and 11th Army) would be eliminated around T08-10, losing 200-300 k men, what could be bigger then Stalingrad was. So I understand the madness of german panzer rush, but let's take care on soviet side. Dealing with the german exploit posities doesn't mean, the soviet must be overpowered. I believe the point is to slow the transport and supply capacity for both sides. I read your AAR, and I believe Saper made big careless mistakes in the game, otherwise he would not set himself into the pockets, which you formed. After that you are a bit underestimating his ability, otherwise you might not lose the game in 1941. Playing against Saper offered wonderful game experience and I think I learn many lessons from him, he is a worthwhile opponent.
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