Peltonx -> RE: The HQ build up needs to return to 20MP rule and HQ must not move (5/20/2015 10:13:23 AM)
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quote:
ORIGINAL: mktours quote:
ORIGINAL: morvael Previous HQBU was totally unrealistic, it gave 200% of everything teleported from Berlin, and gave a lot of MP (at the virtual requirement of moving units and unmoving HQ). I wanted to tie HQBU to normal supply system, and the point of entry was "if normal supply works up to 25/100, then HQBU should work in the same range, and simply be reduced in effectiveness as the range increases". But the penalties were reduced too much, in .04 they will be correctly reduced. I didn't want to create separate ranges or unmoving requirement for HQBU because they are hard to track, not really user friendly. I want everything to scale properly with range and spent MP and be part of regular supply system. It's just a matter of tweaking it to work correctly. I think the bottom limit will be half of the normal supply range. Morvael, Personally I am still thinking that 20 mp is a fair range and the HQ should not move that turn. But I am just one player, and I don’t know about others’ opinions, there were some people who having said that they don’t like the new rules, but maybe most people simply don’t care, or they do like the new rules. That is not what I can judge. If most people do like the new rules, I could just retreat to making House rules in my own games when I play GHC. As with everything WitE a tweak can kill the game as 1.06 did. If your tracking the general population here its coming slowly back to life. After 1.06 it was had to get a game vs someone on forums or putting it on the server. It took weeks to get one. But now after 1.08 I put one on server it is taken in 24 hrs. I do agree with u that its to easy and needed to be tweak back, which morveal is doing. Hes done fixes I have not agreed with, but over time and testing he has been right and I have been wrong almost every time unlike 2by3. 20 MPs and less supplys is a big tweak because that effects every single turn over time = less advance, less pocketed Russians, more forts ( fort building faster for Russians .04) more Russians ect ect. We don't want to go back to Russians being on the offensive in 42 summer, walls of steel from Pskov to land bridge T-7 ect ect which was completely unhistorical. So you don't think morveal is nerfing it enough? The only thing more u want is HQ can not move for a turn?
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