Next Official Patch? (Full Version)

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Michael T -> Next Official Patch? (5/22/2015 12:37:59 AM)

When are we likely to see the next official patch?




Erik Rutins -> RE: Next Official Patch? (5/22/2015 1:25:24 AM)

Hi guys,

We're looking to post the 1.05 public beta tomorrow (Friday).

Some great improvements incoming, here's a list:

BROTHER AGAINST BROTHER, VERSION 1.0.5

GRAPHICS CHANGE: Commander radius shown only on edges. Radius is turned on automatically when a commander's HQ is selected
GRAPHICS CHANGE: Show strength bars relative to unit start and break strength. (Top of strength bar = full strength; bottom = breaking strength).
In PBEM, chat messages are now instead shown in a popup box at the start of the recipient's turn.
Reduced the maximum levels of zoom a little bit.
Made improvements to the appearance of unit text when zooming.
CTRL+Left-Click now selects a unit without re-centering the map
Routed/disordered units are now marked with R or D (respectively) in the OOB list.
GRAPHICS CHANGE: Increased the opacity of graphical overlays.
New hotkeys:
N go to Next unit (functionally equivalent to the Control Box > icon toggle)
P go to Prev unit (functionally equivalent to the Control Box < icon toggle)
C toggle on/off the Command Radius for the selected commander
M toggle on/off the Moved highlight
D toggle on/off the Disordered highlight
R toggle on/off the Ready-to-Fight highlight
O toggle on/off the Out-of-Command highlight
S toggle on/off the Out-of-Supply highlight
H cycle through Victory hexes

We may also be able to increase the FPS further.

Regards,

- Erik




Erik Rutins -> RE: Next Official Patch? (5/22/2015 1:26:11 AM)

Also, 1.04 was expected to go official this week. I'll check on that tomorrow.




Michael T -> RE: Next Official Patch? (5/22/2015 1:42:43 AM)

Great news, thanks [:)]




berto -> RE: Next Official Patch? (5/22/2015 5:27:25 AM)


quote:

ORIGINAL: Erik Rutins

New hotkeys:
N go to Next unit (functionally equivalent to the Control Box > icon toggle)
P go to Prev unit (functionally equivalent to the Control Box < icon toggle)
C toggle on/off the Command Radius for the selected commander
M toggle on/off the Moved highlight
D toggle on/off the Disordered highlight
R toggle on/off the Ready-to-Fight highlight
O toggle on/off the Out-of-Command highlight
S toggle on/off the Out-of-Supply highlight
H cycle through Victory hexes

Huzzah! [sm=happy0065.gif]




Clinchrifles -> RE: Next Official Patch? (5/22/2015 8:30:16 AM)

Replay? Thats it...F everything else. We need it. Im sorry to say it but its like you got a guy in a tux with great shoes, perfect fit, but no tie. Please, I cant do the pbem without. Its always like im missin half the action.




berto -> RE: Next Official Patch? (5/22/2015 10:19:54 AM)


quote:

ORIGINAL: Erik Rutins

We may also be able to increase the FPS further.

How about ditching the floating, levitating casualty numbers? Just display them above the affected units, no rising upward [8|], then they just vanish after a short while? That should save some CPU cycles right there.




VegasOZ -> RE: Next Official Patch? (5/23/2015 9:56:00 AM)

Any chance to get a Music Volume Slider or check boxes in a future patch. I like the music but would like to be able to TURN IT DOWN a bit without losing the volume of the voices and sound effects.

Thanks




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