Force Pool (Full Version)

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thesock -> Force Pool (5/24/2015 7:24:46 PM)

In PitF Force Pool I changed the units for the top and centre to:- 6 Platoons, each Plt consisting of:- 7 inf squads eg.(leader,2 bar, 2 rifle, 1mg, 1 bazooka).
2 Recce Platoons each Plt consisting of 2 Armoured cars and 5 recce squads. 4 Armoured Platoons, each Plt consisting of 1 Sherman 76, 2 Sherman A4, a Leader team, 2 bar, 2 rifle.
In the bottom Support box I have a Supt Plt of 4 81mm mrt,4 50mm mrt, 4 hmg. A Engineering Plt of a Leader and 4 Eng squads. A Heavy Weapons Plt of 2 Sherman 105s, 2 105 How.
A Recce Plt of 2 Armour cars and 5 squads. An Anti tank Plt of 4 m3 75mm, 4 57mm, 4 Bazooka teams. A Tank Destroyer Plt of 3 M10s.
You can add or subtract any of the units, eg add another a/t plt would double the above numbers.
Add as many armoured/inf plts as you like.
My units in the Force Pool abs list number between 15 and 25. This will give you access to all the sub boxes. I have also change the unit strength percentages to 1. (100%).
You can fiddle with strength percentages so suite any strategy.
I did a similar story with the Germans.
I only play head to head.First we play the campaign out of the box, then swap sides and replay it. Then I make over just about every thing, make a user scenario and play it all twice again




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