zakblood -> RE: Do we really need counters in a modern wargame? (12/12/2015 6:02:25 AM)
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for alpha screens and video it looks and sounds like a big project, good luck with it and will be interested in seeing how it pans out, as the scale and looks does look very good, as soon as it gets to beta and gets filled out with graphic etc i bet it slows down a bit, so maybe a medium to high spec game by the looks of it, but very interesting all the same. thanks[&o] quote:
Will the tanks have actual armor values? Like if you hit a tank from the side, will it cause more damage than hitting the tank in the front? Chain of Command is an operational-level wargame, so the combat routines will not take these details into account. quote:
Is Chain of Command a Wargame or a Real Time Strategy game? Chain of Command contains features of both Wargames and Real-Time Strategy games. Its Wargaming heritage brings attention to historical detail and overall realism while its real-time mechanics and visual detail are typically found in Real-Time Strategy games. sorry just lost my interest altogether, real time and arcade by the sounds of it, plus steam means it will be a Gettysburg type game for the mass and not a real war game as such, ah well, already moved on [:(]
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