Tigers on the Hunt Screenshots Revealed! (Full Version)

All Forums >> [General] >> Press Releases, News and Events from Matrix



Message


Daniele -> Tigers on the Hunt Screenshots Revealed! (5/26/2015 12:21:48 PM)

Hi all!

It's with excitement that we wish to show you some screenshots from our new challenging project Tigers on the Hunt!

The screenshots are referring to in-battle situations! What are you waiting for? Go on and enjoy [:)]

Get more information about the game from its official product page

[image]http://www.matrixgames.com/amazon/Screenshots/TotH_Materials_Screenshots/TotH_Materials_Screenshots_1.jpg[/image]

[image]http://www.matrixgames.com/amazon/Screenshots/TotH_Materials_Screenshots/TotH_Materials_Screenshots_2.jpg[/image]

[image]http://www.matrixgames.com/amazon/Screenshots/TotH_Materials_Screenshots/TotH_Materials_Screenshots_3.jpg[/image]




Ranger33 -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 12:29:56 PM)

Nice! Much more stylish than I was imagining based on the descriptions in the other thread.




zakblood -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 1:01:51 PM)

97 hits and 2 comments, and mine only saying the numbers[X(]

well i like what i see[&o]

edited,

269 hits and a few more comments, but what about your opinions of the pictures?




Peter Fisla -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 1:17:37 PM)

alright guys, I hope you like it :) I wanted the classical kind of look of the game...

Cheers!

Peter




JMass -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 1:38:35 PM)

quote:

ORIGINAL: Peter Fisla
alright guys, I hope you like it :) I wanted the classical kind of look of the game...


I like boardgames so I like the classical look, I notice that vehicle's facing is indicated by an arrow, like Squad Battles silhouettes do not rotate, correct?




Peter Fisla -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 1:40:15 PM)


quote:

ORIGINAL: JMass

quote:

ORIGINAL: Peter Fisla
alright guys, I hope you like it :) I wanted the classical kind of look of the game...


I like boardgames so I like the classical look, I notice that vehicle's facing is indicated by an arrow, like Squad Battles silhouettes do not rotate, correct?


Correct, the counters do not rotate, guns or assault guns like SutG IIIG have one arrow. Tanks like Sherman will have two triangles one for the hull and one for the turret.




JMass -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 1:45:07 PM)


quote:

ORIGINAL: Peter Fisla
Tanks like Sherman will have two triangles one for the hull and one for the turret.


Interesting. There is difference between slow or fast turrets and pivoting assault guns?




Peter Fisla -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 1:46:04 PM)


quote:

ORIGINAL: JMass


quote:

ORIGINAL: Peter Fisla
Tanks like Sherman will have two triangles one for the hull and one for the turret.


Interesting. There is difference between slow or fast turrets and pivoting assault guns?


Yes




JMass -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 1:51:45 PM)

quote:

ORIGINAL: Peter Fisla
Interesting. There is difference between slow or fast turrets and pivoting assault guns?


Yes


This is a good new! Just two questions more, how many armor values have tanks? Just FSR or turret, upper and lower hull and tracks? Are hits always perpendicularly or angles modify values?




Peter Fisla -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 2:00:55 PM)

quote:

ORIGINAL: JMass

quote:

ORIGINAL: Peter Fisla
Interesting. There is difference between slow or fast turrets and pivoting assault guns?


Yes

This is a good new! Just two questions more, how many armor values have tanks? Just FSR or turret, upper and lower hull and tracks? Are hits always perpendicularly or angles modify values?


The values are abstracted, 4 values for the hull and 4 values for turret/superstructure.




jack54 -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 3:17:30 PM)


quote:

ORIGINAL: Peter Fisla

alright guys, I hope you like it :) I wanted the classical kind of look of the game...

Cheers!

Peter



just what I was hoping for........[:D][:D]




benpark -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 3:21:23 PM)

Great work. This is looking very good.

What is the red figure on the counter in the top screenshot? Wounded? Pinned?




Firebri -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 4:20:13 PM)

The game looks good from the pictures. Will there be a video, so we can here the sounds.
As well as the visual aspects of the game.




Peter Fisla -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 4:22:50 PM)


quote:

ORIGINAL: benpark

Great work. This is looking very good.

What is the red figure on the counter in the top screenshot? Wounded? Pinned?


Red cross means a leader is wounded. The orange strip indicates the unit is out of command.




Peter Fisla -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 4:24:20 PM)


quote:

ORIGINAL: Panzerbri

The game looks good from the pictures. Will there be a video, so we can here the sounds.
As well as the visual aspects of the game.


Hopefully beta testers will post AAR on youtube...




Firebri -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 4:27:35 PM)

Thanks for the info Peter.




zakblood -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 4:41:58 PM)


quote:

ORIGINAL: Peter Fisla


quote:

ORIGINAL: Panzerbri

The game looks good from the pictures. Will there be a video, so we can here the sounds.
As well as the visual aspects of the game.


Hopefully beta testers will post AAR on youtube...


as they sign a NDA, doing so is not normal practice unless you first give permission




wings7 -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 5:41:38 PM)

Awesome! I'm counting the days! [:)]




Firebri -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 7:15:20 PM)

How much can you zoom in with the camera ?




Peter Fisla -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 7:25:14 PM)

quote:

ORIGINAL: Panzerbri

How much can you zoom in with the camera ?


There is no zoom in feature, the first picture is 1:1 shot and this is what you see in the game, the other two are a bit zoomed out just for the website.




Firebri -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 7:26:48 PM)

ok




musashi64 -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 7:43:52 PM)

It really looks great.

Kind regards

Roberto




Hexagon -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 7:56:13 PM)

Thanks for the pics.

Maybe the biggest problem i see is graphics is the clonic hexes used... i remember the old SP and how you have a lot of visual options to show the same hexes type (and how you can burn grass or buildings to break enemy morale).

A little question with the 3rd image... in the right corner, down, the unit betwen the MG and the AT rifle... what you represent in the hex??? infantry unit dug-in in a building??? a garrison for a house maybe??? is an interesting way to show them and not block as usual the terrain with unit counter.

Out of this the counters are ok (maybe i prefer simple colours but is not bad) and the icons to show unit type are good... they remember be Panzer General 2 icons.

Good luck, game looks interesting.

PD: i notice the soviet units with "first line" text in counters... this means that you can define a name for the unit like in SP???




Richie61 -> RE: Tigers on the Hunt Screenshots Revealed! (5/26/2015 8:22:34 PM)

Peter,

Nice! I love the classic board game look [:)]

Only issue I have is that I haven't seen my beta request picked up yet [:'(]

PS: Just sitting here with nothing to do except beta test [;)]




farnarkle -> RE: Tigers on the Hunt Screenshots Revealed! (5/27/2015 4:05:39 AM)

Yep that looks pretty good to my eye. The classic boardgame....... looks good. It has a nice familiar feel... a lot like ASL in feel. Look forwards to testing it. [:)] Curious about the stars on the unit counters. Have I missed something? Do they represent number of troops? ie single half squad full squad or do they relate to ELR or unit quality (Elite, first line etc)?




Peter Fisla -> RE: Tigers on the Hunt Screenshots Revealed! (5/27/2015 4:32:11 AM)


quote:

ORIGINAL: farnarkle

Yep that looks pretty good to my eye. The classic boardgame....... looks good. It has a nice familiar feel... a lot like ASL in feel. Look forwards to testing it. [:)] Curious about the stars on the unit counters. Have I missed something? Do they represent number of troops? ie single half squad full squad or do they relate to ELR or unit quality (Elite, first line etc)?


The stars on the squads/half-squads/crew represent morale quality. Letter represents fire power.

On a leader counter, stars represent leadership bonus (used for rallying, passing checks and directing fire) Letter on Leader is morale/rank.

There is unit quality like Elite/1st Line/2nd Line etc...and there is also experience (Inexpert, Average, Seasoned and Veteran), which is similar in concept to ELR.




Ranger33 -> RE: Tigers on the Hunt Screenshots Revealed! (5/27/2015 3:30:42 PM)

Wow, the more I learn about this game the more excited I get. I wasn't going to sign up for beta but changed my mind cause this game is looking so interesting. Seems to be at just the right scale I like, with nice graphics that could easily be expanded to cover all of WW2. This just might be that SPWAW/ASL game we've all been searching for.




Lannes -> RE: Tigers on the Hunt Screenshots Revealed! (5/28/2015 8:35:25 AM)

Very nice screenshots, magnifique




wodin -> RE: Tigers on the Hunt Screenshots Revealed! (5/28/2015 10:47:49 AM)

Looks great. Shared on Tactical wargames.

What are the modding possiblities?




harley9699 -> RE: Tigers on the Hunt Screenshots Revealed! (5/28/2015 11:54:04 AM)

I'm already All Ready for this one! Looks very Steel Panthers/Squad Leader. Already drooling for this one. Thanks for the info and screens.




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.796875