operating -> RE: Thoughts on 1.64 (6/20/2015 6:45:43 AM)
|
quote:
ORIGINAL: TripleCP quote:
ORIGINAL: stockwellpete I played a second solo game as the Central Powers, this time on the hardest level, and again I achieved an ultimate victory (by early 1918). The Russians surrendered at the end of 1916 but the two Russian revolution captions came up again afterwards. There were no other bugs that I could see. My conclusion is that Germany is a bit too strong in terms of its PP production. I won the game comfortably and I knew I would win as early as mid 1915. Maybe the PP available to Germany could be tweaked a bit? I wouldn't draw too many conclusions from thumping the AI. I just finished my second game in a row playing against a Privileged Central Powers AI in which the Germans never captured Brussels (and lost 3-4 armies that tried to bypass/encircle it), lost Koenigsberg in the autumn of 1914 (Danzig, too, in the second game), and were completely on the defensive on the Eastern and Western Fronts by the Christmas Truce event. In the first game, they surrendered in spring 1916 just before it appeared that the British were going to narrowly beat the Russians to Berlin. In the second, the Russians took Berlin on 15 April 1915 and Germany surrendered later that summer, with Austria following in autumn and the Ottomans in early 1916. Italy was able to walk into Trento and Trieste on their first turn in both games, and Serbia never had to yield any territory beyond the northwestern hex that the Austrians always attack on their opening turn. In my next Entente game, I may help the Germans out by sending the French armies into Alsace rather than towards Belgium By contrast, I'm 50/50 at best when it comes to taking Paris in 1914 when I play as the Central Powers. Germany's current PP feels about right...though the AI lets too many convoys get through. I wouldn't want to see Germany beefed up any more in the name of artificial "balance", but as it stands the Entente definitely has the advantage in my book. (Maybe the blockade should be in effect by default at the start of the game, with Atlantic shipping only resuming if the naval balance shifts in Germany's favor.) I've said this before and I will say it now: I used to play CTGW "exclusively" in SP, sure enough after awhile (many, many games) I was not getting the satisfaction anymore from the game like I used to. Decided to go MP for the first time "ever"!! Going MP changed my whole appreciation of the game, got my ass kicked, learned that there are other players out there with the same commander skills I have, as well as others who are superior commanders. Some commanders I think are just "naturals" (have a good understanding of the game), whereas others are developing their skills, all-in-all I think everyone in MP has fun with the game, win-lose or draw... I've been playing MP for at least 2 years here, and Ya know: I still lose games (matches in MP), regardless, enjoy every minute of it. So when I read posts (comments) like from the members above, I strongly suggest to go MP if you think you are winning too easily in SP, I will guarantee it will open your eyes up..[;)]
|
|
|
|