Lyoncet -> Help - getting slaughtered (Extended AI mod 1.0.5, Very Hard) (5/31/2015 5:53:57 PM)
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Hey folks! I haven't played much DW, but I recently started an Extended mod game as the Ikkuro which I won with no problem whatsoever (TYVM Timotheus for the excellent newbie guide!) So for my next game I grabbed v. 1.05 of Icemania's AI mod, bumped it up to Very Hard as per his recommendations, and started up a new game. I figure I'll probably lose badly, but better to learn by losing to better AI than by beating lousy AI, right? Settings are: Race: Mortalen, monarchy Spiral galaxy, 700 stars 10x10 sectors Pre-warp Normal aggression Very Hard Normal research Few space creatures Very few, weak pirates, average proximity, no respawn Normal colony prevalence Normal independent life 100% colony influence range 2 sector colonization range limit No disasters No tech trading I was expecting a challenge, but holy hell, I must be doing something wrong. Because I'm getting absolutely slaughtered by the AI. No wars declared yet (I've only met the very passive Tairoshan), but I'm sucking everyone's space fumes. I gave up by year 2117, and here's how things looked: Just got Gerax Hyperdrive, having set both agents on repeated 1-year steal research missions on the Tairoshan Maxed out at 358K research output, split mostly evenly between branches Only starting colony -3.5K income - both before AND AFTER getting the trade bazaar wonder (paying off one pirate faction at 280/month) (23K taxes, 10K ship an base maintenance, -2K troops, -10K facilities, -1K fuel, -3K pirates) mining stations A private sector that's losing money (69K colony revenue, -23K to taxes, -31K to ships and bases, -2K to fuel) Only one ship - the destroyer I repaired and would probably retire soon anyways 1 medium space port minimally redesigned from the AI mod's base design (optimized slightly by removing some extra energy collectors, that sort of thing) 3 exploration ships, 2 construction ships, 2 research stations 13 small freighters, 9 medium freighters, 7 large freighters, 2 gas mining ships, 2 mining ships, 3 mining stations, 4 gas mining stations Meanwhile, the Tairoshan had 3463 military strength in 2114 at first contact, and by 2115 had 6411. They also have 2x my strategic value, 237K GDP vs. my 116K, and 42K trade income vs. my 11K. They have 10B people on 4 colonies vs. my 3.5B on one colony. I opened up the editor, and the Tairoshan are doing a little above average, but not by much. Everyone's beating the snot out of me in every way imaginable. I've been running at max research volume the whole time, and my research has just been Icemania's default Mortalen order. I certainly haven't overbuilt anything, except for accidentally upgrading from small to medium spaceport early on which was about a 1K difference in maintenance. The only thing I can think of I didn't do was do the on-again-off-again thing with pirate protection, which I don't like since it seems cheesy to me. I must have totally screwed something up because I can't imagine the AI would be this far ahead of me otherwise. I've looked at some AARs too which have given me the impression something's not right at all. It also seems like I'm way behind my old games. In my Ikkuro game, I had a robust economy, 547K max resarch, and my first extrastellar colony by 2104. Anyone able to give me a hand?
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