belechannas -> RE: 3rd Reich (6/2/2015 6:16:06 AM)
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I started playing the original board game in 1975, a year after it came out. The production and economic system is based on "BRPs" ("Basic Resource Points"). Each major power starts with a base BRP amount, which they receive annually. A percentage (country-dependent) of any saved BRPs at the end of a year are permanently added onto the base. Minor countries you conquer also add to your BRP total each year. Each type of unit costs a certain number of BRPs per factor: Infantry: 1 Armor: 2 Air/Naval: 3 Major power units can be rebuilt in their home country, even on the same turn they are eliminated. Each major power also has a limited number of Strategic Redeployments that can be used to move units (including new builds) at the end of the turn. Declaring war and taking offensives (essentially like an unlimited combined option in WiF) also cost BRPs; the alternative was a cost-free low-intensity "attrition" combat or just passing. The original game also had a rudimentary strategic warfare (submarines and strategic bombing) system that affected BRP totals. And - one of the things that made the game very wild - the initiative each turn was determined by each side's total number of BRPs. Typically the Allies would take the initiative (getting a double turn) in 1942 or early 1943, but if they couldn't maintain their BRP lead, it could lead to a devastating Axis double turn in response. For the time, it was quite sophisticated. The original game went through 4 editions, refining some of the broad-brush treatment. Then Advanced Third Reich did a more serious redesign and elaboration of many systems, although the basic game remained recognizable. The game is still published by GMT as "A World at War", including the Pacific theater as well. A new version, and the pre-war equivalent of "Days of Decision" (called "The Gathering Storm") have made it over the P500 hurdle and will presumably appear someday in the not-too-distant future. Matrix Games also did a pretty forgettable retro treatment (including a compatible PTO game of its own design).
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