RE: New Dawn (Full Version)

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Rosbjerg -> RE: New Dawn (1/18/2017 11:05:57 PM)

Patch 1.22 released. First post edited as well, to include the changes.

An extensive addition to the in game encyclopedia, with more information on each resource and race.

A revision of the tech tree, with colonization trimmed down to make sense in a human oriented galaxy. Now the you unlock 'exoplanet colonization' for desert, oceanic, continental and marshy swamps together- while 'Thermal insulation' unlocks arctic and volcanic together.

Each race now also has very specific bonuses to what planets they prefer, depending on their culture, which is detailed in their description along with their unique tech. Planets they prefer give a +33% production bonus, while planets they disdain get a -33%.

Not savegame compatible, as the tech tree is quite different. Requires the 1.21 installation, which you overwrite with this 1.22 patch.

download




Rosbjerg -> RE: New Dawn (8/10/2017 2:55:11 PM)

1.3 released adding individualized ship sets to each race (from the great modding scene from Sector Ships - see original post for credits), dialect-based dialogue from real world languages, balances to weapons, engines and race abilities

Example of new shipsets:
[image]http://i.imgur.com/TOG04Rv.jpg[/image]

[image]http://i.imgur.com/tPgCKnS.png[/image]




Rosbjerg -> RE: New Dawn (8/10/2017 7:04:46 PM)

Does anyone, by chance know, if it's possible to change the default background?

This old thing
[image]http://i.imgur.com/3oFRhHk.png[/image]


I've rummaged through all the game files and I can see the buttons etc under the 'Chrome' folder, but not the actual background picture - and I'd love to add an image more suitable for the mod




Shogouki -> RE: New Dawn (8/11/2017 7:55:23 AM)

Not sure. Also, how the heck have I missed this mod?! Going to give it a try!




Hattori Hanzo -> RE: New Dawn (8/11/2017 11:46:19 PM)

I totally forgot this damned good mod.. [&:]




Rosbjerg -> RE: New Dawn (8/12/2017 5:01:05 PM)

Hope you enjoy it - are any of you having crashes when researching? One user reported this issue (with the second hyperdrive tech), and I can't replicate it myself.
Just to see if it's an isolated incident.

Edit: Might still be, but found 2 errors that are fixed now.




Hattori Hanzo -> RE: New Dawn (8/13/2017 12:34:51 AM)

no crashes with research until now [8D]




Serenitis -> RE: New Dawn (8/19/2017 8:46:32 AM)

I like the ship images ripped right from some Starsector mods, which haven't even have had the empty turret placeholders removed or covered up.
Effort/10




Rosbjerg -> RE: New Dawn (8/19/2017 9:12:38 AM)

I see you didn't read the original post - where full credit is given - to the individual artist as well.

quote:

ORIGINAL: Rosbjerg

NEW SHIPSETS - from Fractal Softworks Forums added to give each race a unique look

SectorShip Model Credit to:
Arkandian Institute by Undefined
Blackrock Drive Yards by Cycerin
Bushi by Gotcha!, DefiasOne
Dassault-Mikoyan Engineering by Soren
Diable Avionics by FlashFrozen, Tartiflette
Flu-X by spoortje1
Hiigaran Descendants by Gotcha!, DefiasOne
Interstellar Federation Legacy by keptin, Wriath
Interstellar Imperium by Dark.Revenant
Metelson Industries by Azmond
Neutrino Corp. by FlashFrozen
New Galactic Order by Ahne
The Nihilic Empire by Dibuk
The Nomads by Trylobot
Scion Collective by Lucian Greymark
Shadowyards Reconstruction Authority by MShadowy
Tiandong Heavy Industries by MesoTroniK


I'd never claim ownership of other people's efforts - this entire mod is build on the awesome work of other people.
As said in the first post as well, this is more of a personal compilation, that I've decided to share.


That said, it actually did take quite a bit of effort to photoshop all the models to correct size, tinker with some to add variation, and add engine output etc [:)]




Shogouki -> RE: New Dawn (9/14/2017 8:26:31 PM)

Are you still updating this mod or is it complete?




Rosbjerg -> RE: New Dawn (9/15/2017 6:57:01 AM)

It's complete for now, but any issues that I'm made aware of (or find myself) will of course be updated/fixed, to the best of my ability.

So, barring any suddenly flash of creativity, I consider it done yeah.




Shogouki -> RE: New Dawn (10/5/2017 6:51:27 AM)

Does this mod make use of Icemania's AI improvement mod?




Rosbjerg -> RE: New Dawn (10/5/2017 11:49:19 AM)

Yes, I've tried to tweak the implemented focused research and the better layout, but in truth it was implemented in the very first iteration and a lot has changed since then.
So I had to loosen up a lot of the research paramaters, as I wasn't as good at figuring out when which race should do what, as Icemania was.




gazdadude -> RE: New Dawn (11/5/2017 10:05:43 AM)

has anyone managed to get it working with bacon mod




bluescreen1234 -> RE: New Dawn (11/9/2017 10:43:44 PM)

Just downloaded the mod on a fresh install and im getting intermittent crashing. The base game and other mods work fine.




Rosbjerg -> RE: New Dawn (11/10/2017 12:39:45 PM)

Sorry to hear that, are there patterns to the crashes that you've noticed?




bluescreen1234 -> RE: New Dawn (11/11/2017 2:35:16 AM)

Not that I could find unfortunately.




fuke -> RE: New Dawn (11/29/2017 12:32:40 AM)

I'm getting occasional (every 30-60 min) crashes too, no pattern (I think I was zoomed out without any windows open most/every time). Mod is awesome tho.




Rosbjerg -> RE: New Dawn (11/29/2017 12:04:11 PM)

Hmm thanks guys, I'll see if I can spot the error. It's usually an overlooked 'bad line' somewhere in the files.




Sabranan -> RE: New Dawn (11/29/2017 2:28:42 PM)

Rosbjerg, I've just run New Dawn through my tool and it picked up on a few things that might cause this.

The race bias entry and policy file "Khoisan" is misspelt (should be Khosian).

Quite a lot of races are scripted to research projects that don't exist (Project ID's above 395).

The characters file for the Afrikaan contains a lot of race override values for an "Albannaich" race, which doesn't exist.

Those are the only things I could see in the log that might cause DW to crash.




Rosbjerg -> RE: New Dawn (11/30/2017 10:58:23 AM)

Ah, yes I had a lot of difficulty gettin Iceman's AI fitted to work with my mod, the sheer amount of edits that needs to be done. Thanks for pointing me in the right direction Sabranan, I'll check out your tool!

edit: unfortunately, with the holidays upon us, I might not be able to get it done before New Year. But I'll be sure to post and update here if I do.




Borogwain -> RE: New Dawn (12/2/2017 10:23:40 AM)

I just want to say that I recently kind of "re-discovered" Distant Worlds: Universe and found this mod. It is impressive work and I am amazed how it changes my perception of DW:U. Most of all immersion is unequivocal. Secondly - brilliant idea - as I understand from one of merged mods - to slower hyperdrives. It really makes the universe, and in consequence gameplay itself, a lot more interesting. Thank you and authors of merged mods for all your efforts and hard work.




Shogouki -> RE: New Dawn (12/3/2017 2:54:38 AM)


quote:

ORIGINAL: Rosbjerg

Ah, yes I had a lot of difficulty gettin Iceman's AI fitted to work with my mod, the sheer amount of edits that needs to be done. Thanks for pointing me in the right direction Sabranan, I'll check out your tool!

edit: unfortunately, with the holidays upon us, I might not be able to get it done before New Year. But I'll be sure to post and update here if I do.


No worries at all! I'm just glad that you're willing to fix it. 😁




Hattori Hanzo -> RE: New Dawn (12/3/2017 3:20:08 AM)


quote:

ORIGINAL: Shogouki


quote:

ORIGINAL: Rosbjerg

Ah, yes I had a lot of difficulty gettin Iceman's AI fitted to work with my mod, the sheer amount of edits that needs to be done. Thanks for pointing me in the right direction Sabranan, I'll check out your tool!

edit: unfortunately, with the holidays upon us, I might not be able to get it done before New Year. But I'll be sure to post and update here if I do.


No worries at all! I'm just glad that you're willing to fix it. 😁


me too.. [8D]




Rosbjerg -> RE: New Dawn (12/4/2017 7:41:11 PM)

Thanks everyone for the feedback, I've been running it through the wonderful modding tool a few times now and I think I've ironed out any issues with missing and wrong strings. Hopefully this'll help with the stability issues you've been experiencing.

You can download the 1.31 patch and just overwrite.
www.moddb.com/mods/new-dawn-distant-worlds/downloads




Shogouki -> RE: New Dawn (12/5/2017 4:16:10 AM)

Awesome! Thanks very much Rosbjerg! [&o]




Rosbjerg -> RE: New Dawn (12/5/2017 6:33:41 AM)

Also, there's 2 folders that you guys can delete, the 'MyPolicy' in the Policy folder and the 'base_dialogue' in the dialog folder. Those are excess and not used by any faction.

I don't know if it causes any crashes if they are there, but the patch doesn't delete them.




Hattori Hanzo -> RE: New Dawn (12/5/2017 3:56:33 PM)

cool Rosbjerg, I have downloaded it some minutes ago.

but we have a problem, Houston.. [&:]

I don't know how to unzip the "7z" files.. [8|]

can you please help me ? [&o]




Rosbjerg -> RE: New Dawn (12/5/2017 4:20:41 PM)

Woops heh it's packed by a program called 7Zip, like winrar, but better.

http://www.7-zip.org




Shogouki -> RE: New Dawn (12/14/2017 8:17:09 AM)

Just had a crash in New Dawn with the patch applied. Here's what the crash dump log had in it:


Distant Worlds - Crash Dump - 1.9.5.12

1:11:47 AM Thursday, December 14, 2017


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Empire.InitiateRaceEvent(Race race, RaceEvent raceEvent)
at DistantWorlds.Types.Empire.DoRaceEvent(Race race)
at DistantWorlds.Types.Empire.ReviewEmpireEvents()
at DistantWorlds.Types.Empire.DoTasks()
at DistantWorlds.Main.C5o6bN55GkBkTp2DuaJ(Object )
at DistantWorlds.Main.n8Otelu22U(Object )


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