operating -> RE: General question regarding Country PP? (6/3/2015 9:38:48 PM)
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ORIGINAL: kirk23 Hi guys I would like to know your feelings regarding Country PP, or the lack off Country PP ? Would you like to see each Country, with much more PP than at the present time, so that it gives you more options on what units you can build, or allocate to increasing your Ammo production etc? Or are you happier having to be more selective and restricted, with the limited PPs available? I personally would like more PP available, but it is not down to me, its your game to play how you want to play.[;)] I'll have to admit this: If you change the upkeep of SGs as you have indicated for the next patch, in other words, there will no disbanding of SGs to gain PP on the following turn will make a big difference in how the allocated PP at present is used. Not all players, be it in SP or MP disband SGs to increase their PP, I for one, I do, but not necessarily all the SGs. The ones I keep are in vulnerable locations, others like in the deepest regions of Russia don't seem practicable to have on the map, for if CP has gotten that far into that country Russia is lost anyways, so what's the point of having them there, where their value could be brought into play by disbanding . OK, with that out of the way: I don't think myself or others could honestly put a PP increase up or down concisely till a game is played under your new rules. Let me point this out: In the "present game version" if an SG get's killed off, your PP actually goes up (next turn)! So the constant back and forth of battles involving SGs causes predicted PP totals to fluctuate, so I think it is somewhat difficult to gauge right now what the individual country's PP should be in another patch for this alone. Of course there are different points of view about how the PP appropriation should be handled and would be only too glad to read what they have to say... Also there could be trouble with having too much PP early in the game, for then events will happen all that much quicker, games ending way too early.
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