Harrybanana -> RE: Decisively Beating the AI (6/25/2015 3:28:01 PM)
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Turn 37: Mar 11, 1944 Map at the start of my turn. By looking at their MPs you can see that I have motorized several more infantry divisions. As well I made the decision this turn that I would not bother trying to capture Venice or advance any further North In Italy. Instead I will setup a picket line of regiments from the Swiss border to the sea near Venice. This would free up a lot of units (including armour) to return to England in time for Overlord. Since most of my armour in the East (near Venice) was British, while most of my armour steaming west towards the French border is American, it would have made a lot more sense for me to move the British armour to England for Overlord. However, when Overlord happens I want my Americans on the left/north wing (near the Channel) and my British on the right/south wing. As the troops moving up from Southern France would be on the extreme right/southern flank, I therefore wanted them to be British. Accordingly,I decided to remove my American armour from battle to return to England and rolled all my British armour across Northern Italy to the French border. Of course, in this game this really was not necessary because you can freely intermingle your American, British and Commonwealth units without any penalties whatsoever that I am aware of. But playing the AI it is my intention, at least in NW Europe to keep my American and British units separate. The one exception is I might assign the Canadian Army to an American Army Group. I will have to wait and see. [image]local://upfiles/14737/3A276BDE4DCF4B288FFA6B66466C73EF.jpg[/image]
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