benpark -> RE: Cavalry effectiveness and other reflections (6/13/2015 1:41:10 PM)
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As to the square observations- I agree that the square formations should be variably executed based upon unit experience. The speed now is too fast for even the most experienced veterans. I'd cut that back a little, and make it twice as slow for inexperienced/poorly trained units. I also think that low morale and less trained units should have to pass a morale check (maybe this is in and I have yet to see it?) when in/forming into a square with cavalry charging towards it. As to the cavalry observations- I agree that the charge speed seems a little slow. It's important to not overpower the cavalry, however. They were generally most effective in causing casualties to retreating units/scouting/and the implied fear of shock getting the enemy into square so they could be blasted with artillery (which the game models wonderfully). I see the issue being more the pausing that seems to happen when multiple targets are available. An explicit "target unit" button would be useful for all branches, but cavalry seems to need it most of all.
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