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Lasarian -> RE: Device Limits? (6/14/2015 2:32:59 AM)
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Thanks for the reply, Alfred. To be clear, I'm not trying to break the limits, just understand what they are. It's pretty evident how to save a handful of the engine slots to allow for some of the previously experimental prototypes later in the game timeline. As for the 'radical' efforts you describe, for me that's confined to working up an alternative history narrative of Japan that affects the pre-war efforts and planning, to that end I've already got a small app that lets me speculate on various shipbuilding and economic driven scenarios that's fun (for me!) to play around with. That's enough dev for me. As the moderator said in the other thread, if even they can't understand all the source code it's evidently not a thing of beauty or something worth engaging with further. But then how often are games written with modders in mind at the outset.
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