RE: What is involved with ENH FR scenario conversion? (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns



Message


Major_Mess -> RE: What is involved with ENH FR scenario conversion? (8/12/2015 9:53:42 PM)


quote:

ORIGINAL: Turtler

Still, even if you can't do *that* scenario now, what ones do you think you Can do/are allowed to?






Hahahahahaha ............ allowed to.

I do anything I damn well want to.



MM




Turtler -> RE: What is involved with ENH FR scenario conversion? (8/12/2015 10:19:33 PM)


quote:

ORIGINAL: Major Mess


quote:

ORIGINAL: Turtler

Still, even if you can't do *that* scenario now, what ones do you think you Can do/are allowed to?






Hahahahahaha ............ allowed to.

I do anything I damn well want to.



MM


Glad to know! Just was somewhat confused by the past comments and wasn't sure if there was some kind of quasi-copyright or etiquette thing in play.





Major_Mess -> RE: What is involved with ENH FR scenario conversion? (8/12/2015 10:32:14 PM)





PM sent to you at the Depot.




Turtler -> RE: What is involved with ENH FR scenario conversion? (8/12/2015 11:40:04 PM)

Replied.

Another request I was thinking of: The Doughboys. Seems like it is the one WWI scenario that really hasn't aged well....




Major_Mess -> RE: What is involved with ENH FR scenario conversion? (8/13/2015 4:16:37 PM)


quote:

ORIGINAL: Turtler
The Doughboys.



#270 on Falcons list of Vanilla scens, I'll pull that puppy and see what I can do.



cheers

MM

PS: another PM sent.




Turtler -> RE: What is involved with ENH FR scenario conversion? (8/13/2015 7:18:25 PM)

Thanks and cheers yourself. Though right now I'm back to grappling with this DirectDraw error.

Saw PM and replied. Twice.




Turtler -> RE: What is involved with ENH FR scenario conversion? (8/14/2015 1:04:19 AM)

DirectDraw problem fixed. Apparently something to do with my monitor being adjusted wrong, and which was cleaned up by putting it at the max 60hrz.

PM'd again.




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.375