con20or -> RE: How does the sandbox campaign work, please? (6/14/2015 1:10:54 PM)
|
It's quite cool - probably my favourite new feature. Basically you have a large map of (alot of) Belgium and lots of French and Allied forces to manouver depending on what side you pick. Here is a vid showing a quick run through http://www.norbsoftdev.net/forum/waterloo-sneak-peeks/67912-scourge-of-war-waterloo-diaries-part-4 Different campaign goals - some want you to find and destroy the enemy, some want you to capture their base and supply depot, a few others. Casualties and other stats carry over from battle to battle. You can rest in towns and there is even a basic RPG element whereby you can upgrade troops who have done well in a previous battle. Say you have a green regiment who fights well in one battle - you can upgrade one of their stats for the next battle if you leave them sitting there long enough training. But the enemy may interrupt you...it is all real-time but you can speed things up and slow them down - you can have multiple battles ongoing and switch between them as you like. If you build up enough time troops can be moved while campaign battles are going on and you can cut off a line of retreat for an enemy army. Fog of War is present - so you won't always know where the enemy is but will have to scout for them, leave forces at crossroads - basically it is everything that sandbox was missing - a way of stringing battles together and making sure you don't waste your resources and troops. It is a blast.
|
|
|
|