Aeson -> RE: Deciding on number of docking bays for designs? (6/15/2015 12:07:17 AM)
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Look at how heavy the 'normal' ship traffic is and make a decision. Gas mining stations (whether the default role or another type built with the same capability) built over fuel sources, stations with energy to fuel converters, stations with shipyard facilities, and space ports typically see fairly heavy ship traffic (for the fuel mines and the stations with energy to fuel converters, this is especially true during a fuel shortage). Other station types typically do not. Another consideration is the number of ships you typically have in a fleet. It's handy to have at least that many docking bays on your potential fueling sites (typically gas mining stations over fuel sources, resupply ships, stations with energy to fuel converters, and space ports; fuel mines and spaceports in particular should probably have more because they're quite likely to see a lot of private sector traffic in addition to whatever demands your fleet puts upon them) because it lets the fleet refuel more or less simultaneously, assuming the station has enough available fuel. Most ship types do not require any docking bays at all. Construction ships want one or two to allow freighters to make up shortages of materials during construction projects, though shortages can also be solved with mining engines and gas extractors on the ship itself. I'm told that ships with cargo bays, a gas extractor, and a docking bay can serve as a mobile refueling point, though unlike resupply ships it will not exclusively mine fuels, so if you wanted to you might be able to outfit one of the military ship roles as a kind of tanker for the others; the number of docking bays you'd want on such a ship would be similar to the number of docking bays you'd want on a resupply ship.
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