emeg -> RE: Regiments marching through each other (6/21/2015 7:51:39 AM)
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quote:
ORIGINAL: oho ...with no penalty. No cohesion loss, no speed loss. I'm talking about unit flags (the center) getting very near to each other and with lines crossing very often. It not only kills immergence visually, it is also not at all correct regarding the outcome of manouvering decisions. That's why the AI can beat you easily, because it doesn't have to care at all about manouvering big masses of troops trying not to create a chaos. Your AI (enemy and subordinate) is creating a chaos (more often than in Gettysburgh I would say) and it's not being punished for that. I don't have the hope, that even modding AI with using thighter formations like columns of division, which where established to prevent this chaos, will prevent it in this game. There must be routine established to stop a unit which is too near to a friendly unit. This is a flaw (not a bug because it's WAD) in the game. The units don't have a size, they are 2d sprites, unable to act as psysical bodies. The game engine only looks where the unit flag is, the rest of the unit don't exist in real, is only made visible for cosmetic reasons. It's a designer choice to overcome the limited workload of computers, a trade off between the huge battlefield scale (much larger as the Total War series) and the lack of manouvering realism you have mentioned.
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