Geredis -> Formation Facings? (6/24/2015 4:26:09 PM)
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One thing I'm somewhat unclear on while playing the game. Do combat elements have a 'facing' in this game? If so, how is it determined and illustrated in the game? Is there a way to rotate a unit to face a specific direction, or is it based simply upon which side of a hex a unit entered into it from? Or it is one of those things that is automatically managed and dynamically changes based upon movements, enemy positions, and what each force does?
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