Stevechase -> RE: Shipborne AEW a/c compromise position? (6/27/2015 4:11:35 AM)
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Hi thewood, You see you have kind of validated my point. There was never a solution sought. The question seems to have been does the AI have the ability to do something. And not "how do you MAKE the game function a certain way. Your solution is probably spot on when it comes to making the game produce a certain result. I was trying to say that jumping straight to discussions about scripts misses the point of his post. That point being that the AI, by itself, was not able to do what was asked. And then from that, the point I was trying to make is, would it be better to make the AI stronger (for lack of a better word) and better able to respond per real life or just intervene as designers and make the game do what we want with scripts. Say for example you just wanted to setup a quick game for yourself to play against the AI. Could you just place the AI units and expect it to respond in a realistic way to your moves and give you a decent fight without heavy reliance on scripts or events. Not saying heavy scripting and such is bad, far from it. I am just saying that as time goes on I am hoping that with the use of and improvement of scripting, events, and such the basic AI will also get attention. My post did come off snide for that I hope you will accept my apology. And for the record I am not saying you or anyone should not "bother answering next time". With all honesty if it came to advice about the game, scen design, or even game play, I would take yours over mine probably any day.
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