A NEW SCORE !! Whining ABOUT WEATHER (Full Version)

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HITMAN202 -> A NEW SCORE !! Whining ABOUT WEATHER (6/27/2015 3:40:41 PM)

There's got be some objective way that a player (right now the Germans) can, within reason, whine about Random Weather. No scale can be perfect, but the one I propose is to look at the "defining" weather in each battlefront (AGN<AGC<AGS) and score 0 if unchanged to Non Random, +1 if more favorable, and -1 if less favorable. So mud across all fronts when a Non Random turn would be clear would score a -3, winter in AGN and AGS during a blizzard Non Random turn would be a +2. The score would be cumulative. My humility refrains me from suggesting it be called "The Hitman Score", but I suggest the "Weather Score."




chaos45 -> RE: A NEW SCORE !! Whining ABOUT WEATHER (6/27/2015 4:34:13 PM)

I honestly have no real issue with random weather...but I do feel the chart isnt right or something in the game isnt doing the rolls right.

If the chart shows 60-70% mud in basically all zone and I get snow/blizzard instead for almost the entire period something is wrong...or you are just getting really, really bad/good dice rolls as it defies the odds and when it happens game after game its prolly something wrong under the game engine hood.

The game almost needs a weather forecaster so it shows u a turn in advance what to expect and then say the game auto gives it a 10-25% chance to change from the forecast kinda like the weather channel alot of the times its right others its not. Most nations had a group to forecast the weather for planned military operations the game should be no different. That would be most realistic option.




morvael -> RE: A NEW SCORE !! Whining ABOUT WEATHER (6/27/2015 5:30:08 PM)

I like the idea. It's quite easy to implement too.




HITMAN202 -> RE: A NEW SCORE !! Whining ABOUT WEATHER (6/27/2015 6:57:07 PM)

So what die roll would determine if the forecast was wrong ??? Seriously guys, the uncertainty of weather is real life, but the incredible handicap of mud should be lessened.




morvael -> RE: A NEW SCORE !! Whining ABOUT WEATHER (6/27/2015 7:05:15 PM)

The mud was incredible handicap. The problem is there should be one roll per hex, but we have one roll per 1/4 of the map.




Commanderski -> RE: A NEW SCORE !! Whining ABOUT WEATHER (6/28/2015 12:26:35 PM)

quote:

The mud was incredible handicap. The problem is there should be one roll per hex, but we have one roll per 1/4 of the map


Can you change it so it's per hex? i think that would be great especially for the Summer months. Both sides did have weather problems but it shouldn't effect such a large area.




swkuh -> RE: A NEW SCORE !! Whining ABOUT WEATHER (6/28/2015 1:12:49 PM)

Some good ideas here... Like most getting some sort of look ahead, details would need to be smartly done, though.

Mud penalty is very severe, but if weather could be worked out in "smaller" scale applications, then not so bad.

Wonder what WitE 2.0 will bring, or what WitW has brought to this issue.




loki100 -> RE: A NEW SCORE !! Whining ABOUT WEATHER (6/28/2015 2:47:20 PM)

quote:

ORIGINAL: rrbill

Some good ideas here... Like most getting some sort of look ahead, details would need to be smartly done, though.

Mud penalty is very severe, but if weather could be worked out in "smaller" scale applications, then not so bad.

Wonder what WitE 2.0 will bring, or what WitW has brought to this issue.


WiTW is much more nuanced. A lot of places where WiTE is binary (I assume due to a lower assumption of the likely processing capacity of typical PC/laptop) WiTW has a wider scale. So you have mud (ie there is enough rain to impede movement) and heavy mud (ie forget about off road movement) and also the idea of a national road network. So heavy mud in France (lots of at least paved/cobbled roads) is not as bad as in Italy (at this time more dirt roads).

That works well enough in the WiTW world but in WiTE you might need to reflect something like the Minsk-Moscow highway.

In effect in WiTW you can fight in mud and, if you really have to, in heavy mud. Really mud is just a reflection of things slowing down, it would be, for example, a good way to model AGS in the opening days of the war (ending the fantasy of the in-game Lvov pocket for ever)




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