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loki100 -> RE: A NEW SCORE !! Whining ABOUT WEATHER (6/28/2015 2:47:20 PM)
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quote:
ORIGINAL: rrbill Some good ideas here... Like most getting some sort of look ahead, details would need to be smartly done, though. Mud penalty is very severe, but if weather could be worked out in "smaller" scale applications, then not so bad. Wonder what WitE 2.0 will bring, or what WitW has brought to this issue. WiTW is much more nuanced. A lot of places where WiTE is binary (I assume due to a lower assumption of the likely processing capacity of typical PC/laptop) WiTW has a wider scale. So you have mud (ie there is enough rain to impede movement) and heavy mud (ie forget about off road movement) and also the idea of a national road network. So heavy mud in France (lots of at least paved/cobbled roads) is not as bad as in Italy (at this time more dirt roads). That works well enough in the WiTW world but in WiTE you might need to reflect something like the Minsk-Moscow highway. In effect in WiTW you can fight in mud and, if you really have to, in heavy mud. Really mud is just a reflection of things slowing down, it would be, for example, a good way to model AGS in the opening days of the war (ending the fantasy of the in-game Lvov pocket for ever)
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