FlyingBear -> [FIXED B742] Interceptors using afterburner, running out of fuel (6/28/2015 5:48:45 PM)
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We still seem to have a problem with interceptors on an AAW strike mission using afterburners against too distant targets and running out of fuel. In the attached test scenario I want to investigate whether a deck launched F-14 supported by an E-2C patrol at 120 nm can intercept a Bear D before it gets close enough to detect the CVBG. After a couple minutes the E-2C will detect the Bear's radars, and the F-14 will launch to intercept. The F-14 will go to afterburner right after takeoff and runs out of fuel long before it reaches a firing position. If I manually select military power the intercept works, but the AI side cannot do that. If I edit the scenario to switch off the Bear's radars it will be detected by the E-2C's radar, classified as unfriendly (I have an exclusion zone around the carrier), the interceptor uses military power and the intercept works. If I switch off the Bear's radars and manually mark it as hostile as soon as I detect it the interceptor uses afterburner and the intercept fails. This is with build 678.17. Thanks, /FlyingBear
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