Multiplayer AAR - the forest (Full Version)

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e_barkmann -> Multiplayer AAR - the forest (7/3/2015 1:12:37 AM)

We played a 2 hr hunt them down game on the Huegel map with a new single corps OOB Remus made.

The new OOB was a manageable size for 2 players each side.

As French, Remus and I made a beeline for the fort in the centre of the map, deciding not to split our forces due to size nor reveal early the strength of the cavalry.

As we reached the bottom of the valley leading up to the fort, there was the Major's troops (naturally..) lining the top of the hill with artillery support waiting for our advance.

After mulling over things Remus made the executive decision to push decisively for the Allied left flank using the forest just north of the fort as a point of protection once the inevitable counter attack arrived.

Our Guard and line infantry engaged the German and Nassau troops of Agathosdaimon's, or in his words, 'tank rushed'.. :-) There was confused fighting in the forest with squares, cavalry charges and other mayhem going on, and steadily the Allied left pulled back.

[img]http://imagizer.imageshack.com/img538/1121/teyiaW.th.png[/img]

[img]http://imagizer.imageshack.com/img537/3206/QMqbro.th.png[/img]

[img]http://imagizer.imageshack.com/img540/7222/SKuFfY.th.png[/img]

[img]http://imagizer.imageshack.com/img910/1351/TNUwKQ.th.png[/img]

Remus's conservative use of the French cavalry was paying off as the Major was unable to push his right flank down onto our flank due to the presence of our cavalry there, forcing him into squares.

[img]http://imagizer.imageshack.com/img538/6109/QFsh0l.th.png[/img]

In the end it was a 'close run thing', with the French claiming victory with 90 points.

Good game chaps!




ETF -> RE: Multiplayer AAR - the forest (7/18/2015 8:54:02 PM)

Damn looks good! Too bad only Aussie's in your group :)




jomni -> RE: Multiplayer AAR - the forest (7/21/2015 6:29:25 AM)

Do you guys send courier notes to each other?




e_barkmann -> RE: Multiplayer AAR - the forest (7/21/2015 11:24:34 AM)

not at the moment, we currently use voice comms. It's something I'd like to try at some stage but would require some practise first!




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