Lokasenna -> RE: NON-PH Openings (7/10/2015 5:48:23 PM)
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quote:
ORIGINAL: witpqs quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: mind_messing I've not ran the numbers to see if it's even a possibility, but how's this for tinfoil ideas: sending the KB to the US West Coast for a strategic bombing spree. The attraction of Pearl is the VP's from the battleships, but you need to get very lucky to sink them all so it's better to sink them when they're out in the open. The attraction of Manila is the subs, but with a over-concentration of bombers on Formosa you can sink or damage a significant portion of the Asiatic Fleet. The KB could turn up off LA, sink the Saratoga in San Deigo, firebomb everything in sight and sail away westwards the following turn. Alternatively, turn up off Seattle and firebomb everything in range. Sink the Warspite and Colorado in Seattle harbor and bomb Seattle, Tacoma and Portland from low altitude. Day two, hit the Canadian manpower centers - the West Coast US fighters can only rebase as far as Seattle. My current opponent appeared off San Diego on Dec. 7 and sank Saratoga at the pier. Also a bunch of other stuff, plus deep damage to the shipyard. Far worse than a PH attack. He also hit Manila and got over a dozen subs plus the tenders, ARD, oilers, and the DDs. Then took out Soerbaja in the first two weeks and a bunch of fleeing and repairing ships. Combined with a perfect stopping-up of every escape route out of the central toilet bowl and it was the most vicious first month I've ever seen. Jan 10 and I'm down 250 ships. I don't get it - I recall there being a range limit on the 'magic move'??? Separate comment: one thing less often mentioned in a no-PH strike opening is the preservation of so many wonderful USN PBY types. Makes a big difference in the early months. Typically there are loads of them destroyed on the ground. Hrm, let's see... KB starts at Etorofu. Straight range across the map to San Diego is 112 hexes. If we are looking at 20* normal movement for one phase, this is well within the limit: KB can go 8 hexes per phase at full speed (which is sometimes used for mission speed). I would still set full speed if I were the opponent, as it seems that TFs don't use 20 times the fuel on these magic moves. They are, after all, magical.
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