NephilimNexus -> RE: Two more pirate glitches. (11/9/2015 5:16:21 AM)
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Oh and you know how in the last patch they said they fixed the bug with the last population never leaving? Yeah... except that they didn't. Not sure if it's only pirates or empires too, but that last 1m of population is completely immune to both Extermination & Relocate. So once a race lands on a planet they can never be completely removed unless you wipe out the entire planet through orbital bombardment. In fact, you can even open up the Game Editor and try to remove them and, well lookit that, it still doesn't work. That's right, even the Game Editor can't remove the last million people off of a world. Now how's that for bugged, eh? Which is particularly annoying since, oh yeah, "Do Not Accept" doesn't affect passenger ships already en route. Which means if you take over a planet from an empire via invasion and immediately set it to "Do Not Accept" you can still get the unwanted immigrant population anyway if that empire had any passenger ships already on their way to drop people off. The only solution is to park your own fleet over the world for a few years and blow up their passenger ships before they can land, until all the ships with bugged orders have been destroyed.
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