ardonquen -> A question about the number of AI empires at game setup... (7/11/2015 6:43:24 AM)
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Hello there, folks! I have a question about the number of AI empires you can add at game setup. In vanilla, you can add a maximum of 19 AI empires at setup. However, I have noticed with the Extended mod that you can add a great number more-- up to 37, I believe. If you then switch the theme back to default, this new number of other empires remains, but if you delete one of the AI slots, you cannot add it back until you have under the default maximum of 19. I've also noticed that if you set the Mechanoid and Shakturi races to be playable, the number of AI empires you can add by default is bumped up to 21. Am I correct in assuming that the number of AI empires you can add is equal to the number of distinct playable races available in the theme you're using, minus the player? My follow-on question is if adding more than the default maximum of 19 produces undesirable results. This can mean either the AI tripping over each other and not being able to colonize effectively, or performance/stability problems in the late game. For my case in particular, I'm using an AMD FX-6100 CPU. I'd be interested in raising the number of AI empires to either 24 or 29, and I would be playing on the largest/densest possible map size with the number of planets you can colonize on the second highest setting. I notice that if you have pirates set to 'very many', there are over 30 of the little rascals; would reducing the number of pirates offset to some extent any performance impact of adding more regular empires? Thanks for the tips!
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