Does having units on Rest/Training make them not any use as a BAse Force? (Full Version)

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Three63 -> Does having units on Rest/Training make them not any use as a BAse Force? (7/16/2015 1:46:55 AM)

Does having units on Rest/Training make them not any use as a Base Force or allow a unit to resist a invasion at the beaches of the island they are on? I'm just questioning if any of the AA pieces and Aviation/Naval support works if they are put on rest/training?

How can a amphibious force load so many troops not docked (like a whole division in a day)? does that symbolize them just rushing onto the landing craft and leaving? Does it take longer when the APs/AK's/LSTs are docked? I noticed they get a lot of disruption when they are loaded onto the Amphibious force under Combat Load without the TF being docked.

Thank you




Treetop64 -> RE: Does having units on Rest/Training make them not any use as a BAse Force? (7/16/2015 2:58:59 AM)

Resting an LCU puts them in a non-combat stance. Engineers won't build, Artillery and AA batteries won't fire. Infantry won't fight or stand their posts, etc... However, if any of the individual LCUs in a hex are attacked either by ground, air, or shelled by naval units, then the affected units shift to combat mode, but only after the fighting has already begun. As a result, they are less efficient and take heavier casualties. Your guys under fire take an efficiency hit while your opponent benefits from a corresponding efficiency bonus. Note, for example, if you have a resting infantry unit that gets attacked, and a resting artillery unit in the same hex that doesn't get attacked, your guys that are getting their heads caved in WILL NOT receive support from that resting artillery unit, unless they themselves are attacked.

After your units have switched to combat mode, they stay that way until you change it.

If you have formations at a location that is likely to see some action, it would be wise to put them in combat mode and keep them that way. Only put formations in rest/training mode if they are in a safe location in the rear somewhere.

As for loading/unloading forces into transport convoys or amphibious fleets, explaining things adequately can get a bit lenghty. The short version is that if the whole task force is too large to entirely dock on a given port, but the individual ships in it aren't, then the ships are simulated to dock individually to load/unload the troops and cargo. These simulated individual dockings are not displayed as "docked" on the TF or ship windows. Note that the simulated dockings will not occur if there is already another ship(s) from another task force that is docked (and it is shown as "docked" in the ship or TF widow) and is taking up too much space for anyone else to park.

Generally, ships are more efficient at loading/unloading if it is docked, and even more so if there is naval support at that base.

For a given formation, it will take more ships to transport it as an amphibious operation than it would for a strategic move from A to B, but amphibious combat loads are loaded faster per ship than strategic loads. Amphibious = guys come out running and driving, so it's much less efficient packing on board. Strategic move = everything is packed up then jammed in tight to maximize the shipping space available.

Careful. If you are loading/unloading troops with a lot of heavy baggage (big guns, trucks, tanks, radars, etc.) and the ship they are loading onto cannot physically dock for any reason, the heavy baggage will not be loaded/unloaded. Make sure the ships you're using can at least dock individually if large combat formations are being loaded.

I know this can all get a bit overwhelming at first (this game is about 75% logistics management, 25% everything else), but when you think about it, the game functions in a very intuitive manner. If it's not likely to work in a realistic, logical way in the real world, it will likely not work in the game, either. Inevitably there are a few exceptions, but that's mostly how it is.

Good luck.




rustysi -> RE: Does having units on Rest/Training make them not any use as a BAse Force? (7/17/2015 10:28:58 PM)

Aviation support works normally no matter what the mode of the parent unit.




jmalter -> RE: Does having units on Rest/Training make them not any use as a BAse Force? (7/18/2015 3:16:55 AM)

I agree a bit w/ rustysi - AvSupp works when when the unit is in Rest mode, but mebbe not if the unit is in Strat mode. LCU support (Support & Motorized Support) also seem to function if their unit is in Rest mode, this includes the range-dependent advantages provided by HQ units & their leaders. Naval Support doesn't work if the unit is in non-Combat mode.




m10bob -> RE: Does having units on Rest/Training make them not any use as a BAse Force? (7/18/2015 2:23:13 PM)

In a similar manner of attacked resting units going to combat mode when attacked, moving LCU units will also stop moving and go to combat mode if attacked by air, so if you are waiting for reinforcements, you better see if they are still moving or gone into caves..




Chickenboy -> RE: Does having units on Rest/Training make them not any use as a BAse Force? (7/18/2015 4:24:27 PM)

While the AV support per se will work in rest or other modes, the typical organic base engineer units won't. In other words, you may still be able to conduct supported air missions, but a base force LCU (with organic engineer elements) will not build fortifications, expand a/f or port facilities. Where it's important for *all* aspects of my base forces to be functioning, I try to keep them in "combat" mode.




rustysi -> RE: Does having units on Rest/Training make them not any use as a BAse Force? (7/19/2015 10:29:17 PM)

quote:

but mebbe not if the unit is in Strat mode.


BTW I checked in my game and aviation support does in fact work in strat mode.




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