AlanChan -> simulating information tunnel in command (7/16/2015 10:25:16 PM)
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I find a quite unrealistic part of playing CMANO- every unit is somehow connected with a secure stealth datalink to share situational awareness. And that datalink is quantum, because it can pass through water and circular earth. That is OK for surface warfare, not so realistic for air war. Very unrealistic for submarine warfare. My subs can remain submerged in -50m and still receive update on enemy SAG position so it can easily launch Harpoons on to them. Sub intercepting surface ship become easy if you have Heli's in the air to guide them. I think submarines should be more realistically simulated: 1.Submerged submarines should not try to intercept surface targets inside their patrol zones unless it is detected by its own sensors or it has antennas stick out of ocean’s surface to receive data (thus detectable by MPA's radars and ESM equipment). 2. AI should not launch SSMs toward hostile targets unless these targets are detected by its own sensors or the sub have antennas out of water. -50M launches of SSM should only be bearing only, without mid-way guidance or position updates. 3. AI SAGs on EMCON should not be able to get cueing information from forward deployed subs and launch OTH ASM strikes when the subs are deeply submerged. Subs should try to rise to periscope depths and send out enemy information before SAG could fire OTH strikes. With these modifications, the submarine could behave more realistically
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