Curtis Lemay -> RE: TOAW IV features (5/21/2017 2:23:02 PM)
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ORIGINAL: mcseamus I did see from the posted pics that opponent's unit strengths won't be known (presumably before contact), but it appears that unit sizes may be seen. But more generally, how will that work? I assume that you will start to get information based on units within a certain range, but I am curious, for example, if different armies have different intelligence gathering capabilities. I would also be interested in whether intelligence can be wrong. Limited/poor intelligence was a defining feature of many armies, so it could add another layer of realism to the game. "What do you mean that battalion is actually a brigade...?" has a nice feel to it. What can I say, I am a masochist? I am sorry if I missed a post explaining this. Intel is the same as under TOAW III (except for Naval Spotting). Enemy-owned hexes are either Spotted, Observed, or Unknown. If Spotted you know everything. If Observed, you know a few things, if Unknown, you know nothing - not even that there is anything in the hex. Which case applies to each hex is determined via a random application of the friendly Theater Recon value (terrain and weather affect its application). This can be augmented by adjacent friendly units' recon values. In modern scenarios, recon helicopters may add to that (maybe Electronic Warfare, too - I'm not sure). Finally, there's Naval Spotting - more on that later.
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