rustysi -> AFB Whining! (7/18/2015 10:28:30 PM)
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Did the title get your attention, good I meant it that way. I'm not looking to poke the bear here I'd just like to have a discussion on the subject of what Japan gets/doesn't get. First let me say this. Historically Japan had a snowballs' chance in he%% of winning the war. Provided the US didn't quit, which the way it started I'd doubt we would've. Also I'm discussing scen1 here, so Japan doesn't get any benefits/goodies that she may in any other scen/mod. And I'm not knocking these as I'm unfamiliar with them and have no opinion one way or the other. That said how do you think you'd find anyone to take the side of Japan if there wasn't something of interest for the Japanese player to do. So the Japanese (who IMHO will still lose provided the game is played as designed) gets to play with A/C production, yeah. I can run my economy, cool!!! I can train pilots, and beef up my ASW (something Japan neglected to realize she needed to do until too late). Wait I can advance my ship production too, I'm in!!![:D] BTW I as the Japanese will not turn off all/most of my merchies/subs/whatever. I feel that historically its not something that's feasible or is too far from reality. Now that's not to say later it might not happen when I'm running outta HI. I can see in my AI game that I'm not accumulating anything near what I read here about what you need. Then again I've never been one to go along with the herd. Which, by the way has served me well my whole life. I tend to take in as much as I can and make my own decisions/choices. That's not to say I never go with the group, they do often have the right idea. OK, so now how do you prevent Japan from overrunning everything early in the game? To me its simple, the PP system. Is it perfect? Nope, but I think it works. Oh, I can't take a bunch of ID's outta Manchuria and conquer China by summer/fall '42 and then move on Oz, India, Hawaii, or wherever. I can't just drain my entire air force/ID's outta Japan proper and conquer what I want. WTF? Why not? Oh, the game isn't designed that way. Oops. Now I know the Allies are restricted by the same system, but I feel it just helps in allowing Japan to make her historical gains and maybe a bit more (at least temporarily). So, sometime in late '42 things will stabilize and the tide will begin to turn. Of course that's provided the skill sets of the opponents are fairly even. Now I opened this thread because I've seen this a number of times and most recently in that thread about non-historical openings. AFB's want to change things because they think Japan has too many cookies and they want more of a share. And to me at least its because they don't wish to play the game as designed. Listen you can play the game anyway you want (its your game you laid down your money), but don't 'break' it with your desired type of game style and then expect all kinds of changes to suit your desires. I for one don't think the game needs to be altered when played as designed. Now while I have much experience I am not the end all expert, so my opinion may change in the future, but I really doubt that. This game is one of the best that I've played in my lifetime. So lets not fix it 'til it breaks!!! So, as I've said above play anyway you want, take what you get and stop bitchin'.[:D] As usual the above is JMHO. Ok AFB's attack.[:'(]
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