loki100 -> RE: WA ground unit numbers (7/19/2015 6:48:01 AM)
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ORIGINAL: willteachforfood OK, so universally WA units come in to the game with high combat numbers & these seem to fall rapidly and never recover. What's up with that? It might make sense for some of the veteran British units, akin to what happens to German units in WITE, but why the Americans? For example, the famously green 106th division comes into the game at a 7 when most of my veteran infantry in France is at 2-4 (without heavy casualties). It seems like American units should act like Soviet units do in WITE & get stronger with experience. You need to set strict supply priorities. I forget the exact ratios but I think that for every 2% missing ammo you use 1% cv and for arm/mot for every 1% missing fuel you lose 1% cv (neither can take you below 50%). Those numbers may be wrong/reversed (too lazy to look in the manual at the moment). And then fatigue will eat into your cv, again there is a precise formula but at the higher levels of fatigue it can be brutal. solutions, if a sector really matters set the supply priority of your HQs to 3/4. Equally this may make little difference if your local depots are too small (the black bar). in that case, send the unit back to the rear for a few turns, it will draw in supply/fuel/ammo and rebuild. but till you get and repair Antwerp, you simply won't have enough supply in France and even then you'll struggle to actually deliver it to the units. other tricks are not to empty UK of air units too quick. That means that fuel is used in Britain - where its plentiful, not in France. Obv doesn't work for the shorter ranged planes but the airfields in SE England can give you good cover up the Belgian border.
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