RhesusPeanutButterCups -> RE: Weapons and Where to go (7/29/2015 7:40:04 AM)
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I'd recommend focusing on two branches of weapons for the most part. Ion and Tractor weapons are a must for me as well, but you don't *need* them apart from Ion Defense. What I usually do is use torpedoes early game as they're pretty energy efficient as well as capable of standing off against a pirate space port without too much fuss. I don't spend any research on missiles except to grab point defense. After I get Epsilon Torpedoes I grab Maxos Blasters and stick with those weapons until I can get both ranks of Velocity Shards and Shatterforce Lasers. Generally at this point my ships can be built large enough to specialize. I build a torpedo frigate with some shatterforce lasers to discourage ships from closing with them, and then a close-range brawler with a buttload of Shatterforce Lasers, an Ion Cannon and Tractor Beam. It ends up delivering a pretty powerful one-two punch with the brawlers soaking up all the damage from the target while my torpedo ships blast away unfettered. I don't bother with carriers, too much waiting for the fighters to deal with their targets. It's much more efficient to just have a bunch of ships with blasters charge up to their face and melt it off than to play 'death by a hundred thousand cuts". Fighters are great to put on mines/star ports for defense, though.
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