RedLancer -> RE: Customs Tiles (6/27/2016 4:31:15 PM)
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ORIGINAL: redmarkus4 Why is it necessary to use the Editor at all? If I edit the original TGAs, keeping their original names, and then install them as a MOD folder using JSGME, the game should read the new TGAs as if they were the old ones, right? That would work but it involves a lot of art as many features have numerous tiles. Were you, for instance, starting from scratch you could reduce the number of base tiles by standardising and adjust the hex art data file in the editor to compensate. It really depends on what you are planning to do.
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