LUA decryption regarding convoys (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War I] >> Commander - The Great War >> Mods and Scenarios



Message


Rongor -> LUA decryption regarding convoys (8/25/2015 4:41:35 PM)

quote:

DefineConvoy(2, 32, 76, 100, 10, 6, 1) -- Africa west1


Any idea what the red numbers say?




DanielHerr -> RE: LUA decryption regarding convoys (8/25/2015 7:14:29 PM)

Look in scripts/game/game_convoys.lua.

function DefineConvoy(faction, x, y, cargo, interval, spawnturn, blockadable)




operating -> RE: LUA decryption regarding convoys (8/25/2015 7:36:37 PM)


quote:

ORIGINAL: DanielHerr

Look in scripts/game/game_convoys.lua.

function DefineConvoy(faction, x, y, cargo, interval, spawnturn, blockadable)


Daniel,
Where does one learn how to interpret information from the lua files as you have just described?

Curious, Bob[8|]




Rongor -> RE: LUA decryption regarding convoys (8/25/2015 8:11:40 PM)

cool stuff, thanks Daniel!




Rongor -> RE: LUA decryption regarding convoys (8/26/2015 7:01:31 AM)

I guess spawntime is responsible only to tell in which turn of the game the convoy spawns for the first time?
And is the interval connected to some probability values? Or is it saying exactly every X turns?




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.859375