Bombur -> RE: Questions (9/14/2015 4:13:34 PM)
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Unfortunately, ernieīs fix didnīt work. It seems there is a hardcoded feature. VP needed for victory are calculated from 80% of total VP given for each map size (this value is fixed too). So you need, for instance, 14VP for small maps, 32 VP for large maps and 134 VP for unplayably large maps. When you create a map using ernieīs code, you have an increase in total VP, but VP needed for a victory is still the same. It is close to 50% of total VP. So, this bug affects only 2 player games (to some extent three player games) and it becomes less important as the number of players increase. It can easily be fixed by changing the number of VPīs needed for victory in the setting screen, after you create the map. So, considering how ernieīs code resulted in a improvement in city diversity and also resulted on more realistic countries (from demographics POV, and considering the manpower calculation Iīm using), then Iīm ready to live with this bug, but I think that, in random maps, there should be a way to set victory conditions as a % of total VP.
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