Ur_Vile_WEdge -> RE: Shattered unit automatically rebuilt? (8/27/2015 5:59:02 AM)
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You want to shatter enemy units if taking an area is of high importance. Say you're the axis on the offensive in Egypt. You get an S or a B, any unit that shatters pops up back in England, which while annoying, is a long way away from the front, and if you're trying to make a drive for Suez, just getting them away is often good enough. Similar aspects when you're attacking in France, given how little depth the French have to defend with. And even in Russia, there are times where you just simply don't have the time or opportunity to mop up a unit that you downgraded to an R result. Don't forget, that while a retreated unit is face down and in a hex you demand, (within the limitations of the retreat rule) it's still a unit. It can be unflipped by enemy action. It exerts a zone of control. It can defend whatever hex it's sitting on. A shattered unit is gone for a turn, and its absence can often leave other units or areas vulnerable because you've just left a big gaping hole somewhere. Figuring out when to downgrade to an R and when not to is one of the trickier skills to master.
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