Sensei.Tokugawa -> RE: Air Groups RTB (10/4/2015 11:29:40 AM)
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Thanks for the insight. However, in the first save the problem was the Javelins that were taking off from Kuwait City AB - their fresh with fuel to the brim, they were ready and weren't assigned any mission before - otherwise they would not launch their mission at all - yet they're breaking off as soon as they take off. Why did they start than at all? All I can come up is the mission profile - if I have assigned say three two AC flights then the seventh and eight planes get returned to their bases. But why have them take off only to return to AB and undergo the whole readiness check procedure kicking them out of use for a few precious hours? maybe they should generate a warning message like the one I get when I reassign the assets in flight and they don't have enough fuel to perform it? The second save - I did not want to have an AEW flight up front, but eyes in the air so that was a concscious choice - there are two AEW mission active at the same time further south over the Gulf and the other over Kuwait itself to cover the area deeper into Iraqi territory. The eyes needed the protection though so as not to get them shot off the sky if they recon something ugly - why the mission parameters get neglected if I assign speed and height and have the use the overridden values option turned on in the mission profile? A gung-ho airman initiative? There are no clouds, visibility is good - if they cannot see properly first time, I'll have them have another pass a bit lower and that was assumption. Yet I had them slow down and fly over low casually the Iraqi PT boats - luckily no shots in anger were fired. Third save - I don't to go into editor to know the torpedoes were launched and knocked home to knock my FFs out - I am following the reports. I have always deemed the opportunity to see the expenditures during the mission as an illegitimate intel - just like the istuation in which the torpedo misses an ambiguous subsurface target - clean GOBLIN that is - yet I can see in the report the details of the attack and defensive action taken with the exact target determination - Skipjack etc. Did the torpedo reported the identification? I was aiming at the sub behaviour - it chases the frigates and destroyers actively using its radar and wrecking them with the deck gun, torpedos just add to the mess. So I wasn't aiming at the detection difficulties - I made a mistake by not having attached a serious consideration to the sub threat I had been warned about, that's true - but both subs were detected, but both went berserk and it looked like I had better have anything in the theater run like hell or I was looking at a serious chance of the whole task force getting defeated by two surfaced midget subs. If you went into editor - what's their proficiency? Gods-of-AsUW-war? How long does it take for them to recharge if I had them both - one was destroyed in the end after all - going to -30 m within minutes I decided to counter attack? I am not new to the game, wargaming or military history, just returning from a very long period of land warfare to something much less researched by me.
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