Map Bounderies (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns



Message


Rick Borovec -> Map Bounderies (4/18/2001 4:02:00 AM)

Question. When you view map during the purchase phase, is there any way to know where the bounderies of where you will be able to set up are? Once you go to the deploy phase they are visible, but not before. Seems that this would be very helpful, did not see it in the updated features of ver. 5. Thanks! Boro




Don -> (4/18/2001 9:15:00 AM)

It would be helpful, and that's exactly why you can't see the start lines. Should you have gotten transport for your infantry? Or should you have spent those points on something else? You won't know until you deploy, and I like that.




skukko -> (4/18/2001 9:45:00 AM)

to ruin your surprise: deploylines are so far that you can't see your enemy, IE, look at your visibility in the battle area and calculate there. But I would rather go as Don, -use your imagination and don't loose possibility that you have deployed your troops to the farthest corner compared to enemy... mosh




Resisti -> (4/18/2001 11:22:00 AM)

Boro, I had the same question in mind several times;I think Don's reply it's the correct one. Mosh, it doesnt work that way ALL the times. It happened to me recently,during a UtR campaign, to place a recon squad on the set up borderline beeing able to see some enemies. Anyway,in most of the cases, your assumption it's correct.




Larry Holt -> (4/18/2001 5:35:00 PM)

This is a little off topic but deals with the set up phase. I'd like to see the setup limit lines further apart and the victory hexes further back. Right now they are so close that you can often see your opponent and the hexes at the start of the first turn and much of the depth of the map is never used. In particular there is not enough distance for a defender to attit an attacker or for a delayer to trade space for time. Second point, I often find my ON BOARD mortars or artillery unavailable for bombardment targeting during the setup phase. This is silly. Even if radios are down, I could just send over a runner with the fire suppport plan. Perhaps off board arty should sometimes not be available (the radio was out, the runner got lost or they were pulled by higher HQ) but never ON Board stuff. Thanks




Charles2222 -> (4/18/2001 6:58:00 PM)

I'm not much of an artillery man, though I do dabble with onboard stuff (but never use it first in setup, well almost never), and I agree with Larry Holt on both points, though I would prefer a variety of 'no-man's lands', sometimes close and sometimes very far. Actually, I think there is a variety, of sorts, in the no-man's widths, in campaigns, but they are never very far apart. Also, if the deployment lines are further apart it gives the counterattacks more immediacy and therefore more difficulty to counter-counter. I'm not saying that's necessarily good, but it does seen as though it would make counterattacks more difficult adapt to.




Rick Borovec -> (4/18/2001 8:17:00 PM)

Don The old "Fog of War" aspect, I like that too. Makes sense when you think of it in that way. Thanks for all your replies. Boro




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.703125