BBfanboy -> RE: Movement bug? (10/13/2015 7:16:50 PM)
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ORIGINAL: geofflambert I've had a frequent problem where a unit is "almost there", moving "direct", aimed at the correct hexside and then pop! it's in an adjacent hex but still ordered to go to the same destination, just 46 mi. further away. Is that related? Another bug I've run into is on rail movement. If you order a movement that makes a big sweeping (or perhaps sharp) turn you may get detrained in the middle of nowhere with a long march to a base where you can reboard a train and continue. An example is if you order a unit to travel from Perth to Brisbane, you may end up in the desert. The solution appears to be (in that specific case) to order it to go to Melbourne instead and then send it to Brisbane from there. I've had this occur when moving by train from Karachi to Calcutta as well. I believe I've also had this happen when moving stuff from Manchukuo to Hangchow. The only time I have seen de-training happen is when the rail line is cut, including if the destination hex is taken by the enemy. I think the break in continuity has to be within the range of rail movement that would have happened in that turn if the cut had not happened. You might not see the unit that cut the line, as per any other enemy unit moving outside of contact or recon.
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