ldog -> RE: Admirals end up with undeserved bad traits. (9/21/2015 5:16:23 PM)
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The whole character system seriously sucks ass. I'm seriously tempted to go back to RoTS sometimes because of how bad it is. What seems to influence admirals and captains bad traits are enemy ships escaping (especially if they attacked your bases/planets), and taking damage. The system doesn't care if you are strongly overmatched and it was actually a heroic victory. Conversely a surefire way to get them good traits is attacking something in overwhelming force. So sending a large fleet against a mining base. Guaranteed good traits. I put hyper-deny on my escorts and frigates. Stack all your officers in a good fleet, send it to a pirate base, make sure no ships escape, profit. Just make sure you always keep them attacking something, or the h-d will cutoff when you least expect it, some ship will fly off, and you'll get weak space attacker or bad tactician or if you're really unlucky poor navigator. Everyone else unfortunately seems pretty random, but generally tend towards the bad. TLDR: If you want good admirals and captains never let them take any risks.
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