Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (Full Version)

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Seytan -> Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/6/2015 5:22:28 AM)

Title says it all.




Yaab -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/6/2015 6:38:59 AM)

As for the lack of the newsreels, well, I cannot read the developers' minds, but you do get some propaganda announcements by the Tokyo Rose when you capture important bases.




wdolson -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/6/2015 7:52:23 AM)

Most newsreel footage is still copyrighted material and it would have cost money to secure the rights. I thought having period radio news casts would have been cool, but again, almost everything is copyrighted.




Alpha77 -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/6/2015 5:02:04 PM)

Would be disabled anyway....this is strategy.




Lokasenna -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/6/2015 7:23:34 PM)

Yeah, I'd disable it after a few runs through.

Also, the game isn't exactly high on graphics.




Alpha77 -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 6:34:14 AM)


quote:

ORIGINAL: Lokasenna

Yeah, I'd disable it after a few runs through.

Also, the game isn't exactly high on graphics.


For a wargame the graphics are good. The map looks fine, better than most others imo.




LeeChard -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 12:08:19 PM)

I tried a map art mod but went back to the original. I like it better.
What I would like is zoom in/out but as I understand it that is a major mod,maybe not
even possible with the engine




mind_messing -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 12:13:52 PM)

If they were to add anything to the game at this stage, it should be more detailed post combat reports.

I want to know how many shots any given ship fired, what it fired at, how the ship and task force commanders affected performance.

I want to know how many losses a division took in the bombardment phase, how many losses it took in the assault phase from each enemy unit and how many losses it dealt to each enemy unit.

I want to know etc etc.

I'd take that over more fluff any day.




Alpha77 -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 12:31:29 PM)

quote:

ORIGINAL: mind_messing

If they were to add anything to the game at this stage, it should be more detailed post combat reports.

I want to know how many shots any given ship fired, what it fired at, how the ship and task force commanders affected performance.

I want to know how many losses a division took in the bombardment phase, how many losses it took in the assault phase from each enemy unit and how many losses it dealt to each enemy unit.

I want to know etc etc.

I'd take that over more fluff any day.


A bit overboard, every single ship that was in battle normally writes an AAR which then goes to the higher command. Which would be a fleet commander I guess. That the highest command (which is you) would have any time to read such reports is quite impossible :) Well except you are Hitler, I believe he mangled even in the operations of single battalions when things got desperate...

Also I believe that the reports you want should only be available with FOW OFF. But who plays with OFF anyway....




mind_messing -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 12:53:14 PM)

quote:

ORIGINAL: Alpha77

quote:

ORIGINAL: mind_messing

If they were to add anything to the game at this stage, it should be more detailed post combat reports.

I want to know how many shots any given ship fired, what it fired at, how the ship and task force commanders affected performance.

I want to know how many losses a division took in the bombardment phase, how many losses it took in the assault phase from each enemy unit and how many losses it dealt to each enemy unit.

I want to know etc etc.

I'd take that over more fluff any day.


A bit overboard, every single ship that was in battle normally writes an AAR which then goes to the higher command. Which would be a fleet commander I guess. That the highest command (which is you) would have any time to read such reports is quite impossible :) Well except you are Hitler, I believe he mangled even in the operations of single battalions when things got desperate...

Also I believe that the reports you want should only be available with FOW OFF. But who plays with OFF anyway....


Not really.

If I have a battleship that ends up in a surface engagement, fires off all its ammo and gets no hits, I'd like to know why.

Even little icons saying "This ship failed a crew/leader experience roll and suffered reduced accuracy in this battle" would be nice.

AGEOD does this very, very well. Below is a screenshot from a combat report from a battle.

[image]http://www.christian-wendt.org/TCANCER/CW2_PREVIEW/REDUCED/2013-09-08%2007-57-14-75.jpg[/image]

It pains me not having this level of detail in AE. I want to know what units benefited from better leaders, or suffered from lack of supplies, or were able to defend better because of forts.




Terminus -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 1:00:29 PM)

You want more detail. More detail in the most detailed wargame in history. More detail in a game that vomits details all over you every chance it gets.

Okay...[8|]




oaltinyay -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 1:03:13 PM)

Because too much grafitti will clog a 'pure wargame' such as this, loading times etc. If you want to add such stuff please go and watch youtube and listen to your collection of Glen Miller Mp3s. I would rather have the develepers invest that amount of time into the game mechanics itself.

ps. funny nick "seytan" ( you should switch to more international version 'shaitan' ) - I am assuming you hail from asia minor.




mind_messing -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 1:23:47 PM)


quote:

ORIGINAL: Terminus

You want more detail. More detail in the most detailed wargame in history. More detail in a game that vomits details all over you every chance it gets.

Okay...[8|]


It's all very well simulating individual machine gun sections in combat.

It's kind of ruined when we need to divine what formation got a bonus from a good leader.

It's all very well having individual weapons on ships modeled.

It's kind of ruined when we don't know if a ships bad performance was down to bad rolls or bad leadership.

etc

Oh, and as for "vomiting detail", there's an elegant solution! Have a little button on the regular combat report, call that button "Detailed Combat Report", where it hides all these little nuggets of information until we want to go looking for them.

Then again, that would require actually showing players some of the "under-the-hood" stuff that goes on in game, and we can't have that, can we?




Terminus -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 1:40:57 PM)

You DO know I helped make this monstrosity, right? It's already got FAR too much information in it.




mind_messing -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 1:53:18 PM)


quote:

ORIGINAL: Terminus

You DO know I helped make this monstrosity, right? It's already got FAR too much information in it.


Yes, and I can understand your defense of the game as a result of your own personal involvement in it.

The issue isn't the quantity of information in the game, it's how it's presented to the player. That is, it isn't, or if it is, it's in a bare-bones manner.

Do you really want to tell me that the AE style combat reports are better than the AGEOD example I posted above?

Sure, my bombardment attack destroyed 12 squads and disabled 8 more. What unit caused the most disablements? Was it my 75mm field guns or my 15cm howitzers? Oh, the howtizer unit failed a land skill check and didn't fire? Better replace the leader. One example. I could find all that out from one game and not from another.




Bullwinkle58 -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 2:35:56 PM)

I agree with you in general. I know the data is in there boiling around, but if I can't see why certain things happen, or more importantly don't, it's hard to improve my gameplay. Land combat and carrier operations are the two biggest areas where, even after ten years with this engine or its father, I often don't have any idea what's going to happen when I open the replay movie.

If I could only have one wish it would be for a staff Ops officer to give me an estimate of results pre-attack on land. I know there are randoms. But a lot of wargames have something like this. When I get a 1 to 455 odds roll on the CR with a big stack I just want to throw things.




mind_messing -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 2:46:25 PM)


quote:

ORIGINAL: Bullwinkle58

I agree with you in general. I know the data is in there boiling around, but if I can't see why certain things happen, or more importantly don't, it's hard to improve my gameplay. Land combat and carrier operations are the two biggest areas where, even after ten years with this engine or its father, I often don't have any idea what's going to happen when I open the replay movie.

If I could only have one wish it would be for a staff Ops officer to give me an estimate of results pre-attack on land. I know there are randoms. But a lot of wargames have something like this. When I get a 1 to 455 odds roll on the CR with a big stack I just want to throw things.


Exactly. That's my biggest issue as well - you can't learn what went right or what went wrong.

It's the ground combat model that gives my the biggest head-ache. I destroyed 200 squads. Great.

What units did I destroy 200 squads from? I don't want to know what type of squad, I just want to know what unit they were from, and throw a healthy does of FOW in for good measure, but I'd like a rough BDA of losses!

The same goes for when my units are attacked. I really shouldn't be forced to use tracker or pen and paper to find out how many losses/disabelements one of my units suffered.





Seytan -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 7:44:59 PM)

I am American actually, and have no desire to switch my nick...I used to visit these forums years
ago under the Sheytan nick but for some reason was never able to recover my account after I
decided to quit visiting for some years as a result of my arguments with Terminus.
Nice to see most of the original actors are still on stage here :}
quote:

ORIGINAL: oaltinyay

Because too much grafitti will clog a 'pure wargame' such as this, loading times etc. If you want to add such stuff please go and watch youtube and listen to your collection of Glen Miller Mp3s. I would rather have the develepers invest that amount of time into the game mechanics itself.

ps. funny nick "seytan" ( you should switch to more international version 'shaitan' ) - I am assuming you hail from asia minor.



Exactly. That's my biggest issue as well - you can't learn what went right or what went wrong.

It's the ground combat model that gives my the biggest head-ache. I destroyed 200 squads. Great.

What units did I destroy 200 squads from? I don't want to know what type of squad, I just want to know what unit they were from, and throw a healthy does of FOW in for good measure, but I'd like a rough BDA of losses!

The same goes for when my units are attacked. I really shouldn't be forced to use tracker or pen and paper to find out how many losses/disabelements one of my units suffered.



Agreed.




wdolson -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 9:47:08 PM)

The ground combat model gives you something approaching realistic results, but it doesn't get there in a realistic manner. Giving you the more detail on land combat would not give you any useful information and would just lead to complaints about it. More than we already see. Nobody, including the developers are not happy with the current land combat model. We tried to make the end results as accurate as possible without taking the six months to a year it would have taken to rewrite the whole thing.

Bill




mind_messing -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 10:07:26 PM)


quote:

ORIGINAL: wdolson

The ground combat model gives you something approaching realistic results, but it doesn't get there in a realistic manner. Giving you the more detail on land combat would not give you any useful information and would just lead to complaints about it. More than we already see. Nobody, including the developers are not happy with the current land combat model. We tried to make the end results as accurate as possible without taking the six months to a year it would have taken to rewrite the whole thing.

Bill


Why would anyone complain at being able to see what modifiers were applied to what units? Or being able to see the breakdown of losses by unit? How is that information not useful?

My issue isn't really with the model - it works. It's how the output of the model is presented. Ok, I lost five thousand men. From what units did those losses come from? Oh, I suffered a penalty due to bad leaders? What units did that penalty apply to, so I can see who needs replacing?




CaptDave -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/7/2015 11:29:47 PM)

Given the number of people already complaining about how "unrealistic" the game is, I don't see why anyone would want to know that a die roll for leadership failed, for example. There's no such thing in real life! In truth, there isn't usually a single reason a real life failure would occur; it's almost always a combination of little things.

What might be useful would be a comprehensive guide as to what factors are taken into account for various actions. We've been speculating for years about what leader traits are important when. We had a good idea in the original WitP, but I don't remember anything definitive coming out for AE (and even then it was only highly informed speculation, as I recall -- I could be wrong and the information was actually provided by a developer). We don't need to know exactly how everything interacts, just a binary yes/no as to whether something is a consideration. What we know for sure is the effect of terrain.

Obviously, I'm all in favor of the way things are now. Real battle isn't run according to a table full of numbers and random die rolls though Lady Luck does come into play. Luck can't be predicted, and it seems contrary to the experience to let us know the numbers that are being used. But, since we don't have insight into the psyches of the men under our control, I can understand at least wanting to know what's taken into account.

Now I'm repeating myself!




mind_messing -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/8/2015 12:05:53 AM)


quote:

ORIGINAL: CaptDave

Given the number of people already complaining about how "unrealistic" the game is, I don't see why anyone would want to know that a die roll for leadership failed, for example. There's no such thing in real life! In truth, there isn't usually a single reason a real life failure would occur; it's almost always a combination of little things.


Yes there is. It's called the after action review. They did them in real life too.

"General X made a tatical error that the enemy exploited" (land roll failed)
"Major Y panicked and issued contradictory orders" (leadership roll failed)
"Major Z failed to motivate low level leaders to fully press the attack" (inspiration roll failed)

quote:

We don't need to know exactly how everything interacts, just a binary yes/no as to whether something is a consideration. What we know for sure is the effect of terrain.


I don't even want to know how everything interacts. When I see a leaders (-) on my combat report, I'd like to know what leaders led to that modifier being there.

quote:

Obviously, I'm all in favor of the way things are now. Real battle isn't run according to a table full of numbers and random die rolls though Lady Luck does come into play. Luck can't be predicted, and it seems contrary to the experience to let us know the numbers that are being used. But, since we don't have insight into the psyches of the men under our control, I can understand at least wanting to know what's taken into account.


Sure, but in a real battle, you get the losses of your own side presented in a nice table, with the number of losses taken by each unit. It would be nice to have that sort of information in the actual combat report, rather than having to resort to tracker.

I'm not asking for a detailed explanation of the source code of the game here, I just want information on combats presented in a more sensible way.




Seytan -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/8/2015 2:52:18 AM)

As a aside to Terminus, I think the information and the way it is presented
is actually amateurish. If this is your claim to fame with the game its actually quite
sub par given the existing examples people have pointed out. I also think you could
have done a better job if you applied yourself.
Game has its merits...it isn't the holy grail of gaming...get that off your chest.




Seytan -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/8/2015 2:58:26 AM)

Why not...the idea is to understand the mechanics that govern the processes of the engine that result in same.
Why not? As a aside who determines who can see "under the hood"? AFAIK it may all be garbage...or it may be genius.
quote:

ORIGINAL: CaptDave

Given the number of people already complaining about how "unrealistic" the game is, I don't see why anyone would want to know that a die roll for leadership failed, for example. There's no such thing in real life! In truth, there isn't usually a single reason a real life failure would occur; it's almost always a combination of little things.

What might be useful would be a comprehensive guide as to what factors are taken into account for various actions. We've been speculating for years about what leader traits are important when. We had a good idea in the original WitP, but I don't remember anything definitive coming out for AE (and even then it was only highly informed speculation, as I recall -- I could be wrong and the information was actually provided by a developer). We don't need to know exactly how everything interacts, just a binary yes/no as to whether something is a consideration. What we know for sure is the effect of terrain.

Obviously, I'm all in favor of the way things are now. Real battle isn't run according to a table full of numbers and random die rolls though Lady Luck does come into play. Luck can't be predicted, and it seems contrary to the experience to let us know the numbers that are being used. But, since we don't have insight into the psyches of the men under our control, I can understand at least wanting to know what's taken into account.

Now I'm repeating myself!





Knavey -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/8/2015 3:17:29 AM)


quote:

ORIGINAL: CaptDave

There's no such thing in real life!


....resist the urge...

[:@]
[:D][:@][:D][X(][X(][X(][X(][X(][X(][X(][:D][:D][:D][:D][:D]




PaxMondo -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/8/2015 3:43:22 AM)


quote:

ORIGINAL: Knavey



....resist the urge...

[:@]
[:D][:@][:D][X(][X(][X(][X(][X(][X(][X(][:D][:D][:D][:D][:D]

+1




Alpha77 -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/8/2015 11:07:53 AM)

So you think in real life war - commanders knew everything ? [X(] There is actually more confusion and missing info in most real WW2 combat (not to speak of earlier eras) than in this game. The uncertainty adds to realism (for me at least). So you might say BUT we know a lot of why certain victories or defeats happened, yes but a bigger part of knowledge came from wide research years after these events.


This is also why I would rather have NO or RANDOM stats leaders in games. Normally one cannot evaluate leaders exactly on points value.

Also there were leaders that were just not to judge really. I think of eg. Paulus or Monty. Had they been in different situations, they would have performed differently. So you assign a good offensive value to Monty. He would deserve it for El Alamein, maybe not so much for France or Arnheim. Therefore he could inspire troops and be more careful (or slow) in his approach. Now for dashing tank raid not the right person, but to wear an enemy in a fort down more so....

Paulus you give bad defensive value for Stalingrad... well was the wrong person there anyway. As chief of general staff (more planning than leading) he would deserve a better rating.

Whats with guys in the game, is Yamamoto in ? Guess yes, I dont know his stats. Guess they must be quite bad...Nimitz, he could perform so well cause he had the backing of his superiors... and the big industrial machine behing him. How had he performed with meager resources and in steady conflict with other officers or politicians?

Bit OT.[:'(]




mind_messing -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/8/2015 12:57:07 PM)


quote:

ORIGINAL: Alpha77

So you think in real life war - commanders knew everything ? [X(] There is actually more confusion and missing info in most real WW2 combat (not to speak of earlier eras) than in this game. The uncertainty adds to realism (for me at least). So you might say BUT we know a lot of why certain victories or defeats happened, yes but a bigger part of knowledge came from wide research years after these events.



Commanders knew more than we can learn from the combat reports.

It's not about uncertainty, it's about clarifying the information already provided to us. I'm not asking for FOW to be done away with.

If you're mounting a multi-divisional attack and your units suffer a bad leaders roll, why should we not know what unit's failed the roll? In reality it would be obvious that Colonel A's infantry regiment blundered right into an enemy ambush because he didn't have scouts.

quote:

This is also why I would rather have NO or RANDOM stats leaders in games. Normally one cannot evaluate leaders exactly on points value.

Also there were leaders that were just not to judge really. I think of eg. Paulus or Monty. Had they been in different situations, they would have performed differently. So you assign a good offensive value to Monty. He would deserve it for El Alamein, maybe not so much for France or Arnheim. Therefore he could inspire troops and be more careful (or slow) in his approach. Now for dashing tank raid not the right person, but to wear an enemy in a fort down more so....

Paulus you give bad defensive value for Stalingrad... well was the wrong person there anyway. As chief of general staff (more planning than leading) he would deserve a better rating.

Whats with guys in the game, is Yamamoto in ? Guess yes, I dont know his stats. Guess they must be quite bad...Nimitz, he could perform so well cause he had the backing of his superiors... and the big industrial machine behing him. How had he performed with meager resources and in steady conflict with other officers or politicians?

Bit OT.


The leaders system in-game does a good job of capturing the quirks of leaders.

Monty would have a high land value but low aggressiveness.

Paulus would have an above average land value but low leadership and inspiration to capture the fact that he was competent enough for staff work but ill suited for the actual role of commander.

The fact that the game can solidly model the Japanese leaders that are outliers validates the leaders system for me. The Japanese leaders with high aggressiveness, leadership and inspiration but abysmal land skill means banzai charges and such make sense in the game's context.

I would have preferred a more dynamic system to leaders myself, but on a game of this scope that simply isn't possible, and the model we have works well given the scope.


OT:

As an aside, I always thought a leaders system based on traits would lead to interesting choices for command. Rather than assigning numerical values to leaders and presenting players with numbers, you'd be presented with a leader with various traits.

Their pre-war history would be reviewed and they are assigned traits relevant to their background, with leaders earning other traits based on their experiences in combat. Leaders who have previous combat experience would have a "veteran" trait, giving them bonuses

It would be an interesting mini-game trying to match the leaders to the combat situations you're likely to face.

For leaders that were promoted during the war or without much experience, you'd take the risk that both sides too historically - that untested leaders might not be cut out for command. Sure, that untested Colonel in command of that regiment in New Guinea could develop the "jungle expert" trait, or he might end up with the "coward trait"




Alpha77 -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/8/2015 1:13:45 PM)

quote:

ORIGINAL: mind_messing


Sure, but in a real battle, you get the losses of your own side presented in a nice table, with the number of losses taken by each unit. It would be nice to have that sort of information in the actual combat report, rather than having to resort to tracker.



Why tracker ? Dont you check your units after combat ? There is the info you want..10. Div is reduced to 50%. Apparently this was the unit that spearheaded the attack and suffered most consequently....


You need to develope the traits that actual good commanders have. Apart from inspiring / put trust to your men, which would be the most important ?? 1. Luck and 2. A certain gut feeling or 7th sense if you will. Try to play TOAW it has the tools you want. Eg. the combat planning dialogue, it will give odds and losses estiminates before any combat. And mostly it is right....a bit boring perhaps...[:)]

Btw: I do not have this gut feeling in this game, so I am perhaps an average or below commander now. Made huge blunders eg. in China, wrote some of them in the AAR forum....

OTH in TOAW or Steel Panthers which I played more and also made some scens or OOBs for them I believe I am an adequate or above average commander in these games, because I have a certain 7th sense in these. I didnt use the combat planning in TOAW in my last game (Russian full campaign as Axis) but could judge beforehand what would likely happen...




Alpha77 -> RE: Why dosnt the game have cut scenes and propaganda movies to add content or flavor? (9/8/2015 1:18:53 PM)


quote:

ORIGINAL: mind_messing

As an aside, I always thought a leaders system based on traits would lead to interesting choices for command. Rather than assigning numerical values to leaders and presenting players with numbers, you'd be presented with a leader with various traits.



The trait system you speak of are in the AEGOD games as well HOI series. I believe also the EU series, as well the Total War games. They are fun but I would just prefer to NOT have any leaders with skills or points. Just my personal opinion, also it takes too much time, to select leaders. This is why I check only leaders of major units. I even havent checked air units much for their leaders, I will do if one will perform abysmal tho. I mean this abysmal performance might stem from my own error or just that the enemy was better. Or bad luck. But if none of these negative factors are present I might assume something wrong with leader(s) and check em out :)




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