Joseignacio -> RE: rules on conquest (9/10/2015 9:16:43 AM)
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Ooofff there are many rules concerning Conquer but also Surrender and Vichy specific rules, and all that is affected by these matters, like force pools, unis on map... I'll try to send what you are referring to, concretely in your post: From WIF Rules (RAW), although I guess MWIF is exactly the same: quote:
13.7.1 Conquest You can only conquer a home country or territory if you are at war with the major power or minor country that controls it. All conquest in a turn occurs simultaneously. Minor countries never conquer anything. The home country or territory is instead conquered by the minor’s controlling major power (unless it is not at war, see 2.5). You cannot conquer a conquered minor country or territory. You may only liberate or revert it (see 13.7.5). Territories To conquer a territory, you must control every city and port in that territory. If it has no ports or cities, you need to control every hex instead. If more than one major power from the same side controls ports and cities in a territory, the major power with the greatest influence is the conqueror. Use this priority to determine who has the greatest influence: 1. Whoever controls the most ports and cities in the territory. 2. Whoever has the highest garrison value (see 13.1) in the territory. 3. Whoever occupied the territory’s last city or port. You also conquer a territory if you control every port and coastal city in every sea area the territory has a coastal hex in. When you conquer a territory, control of every enemy controlled hex there not occupied by an enemy land unit passes to your major power. Italy Italy is conquered when any 3 of these are true during this step: 1. The Allies control Rome. 2. The Allies control Tripoli. 3. The Allies control any printed factory hex in Italy (apart from Rome). 4. The Allied garrison value (see 13.1) in Italy is greater than the Italian garrison value there (remember, Sicily is part of Italy). Other home countries To conquer any other home country, you must control its capital plus every printed factory hex in that home country. You do not need to control a hex that only contains factories that were moved, or built, there. If more than one major power from the same side controls the capital and printed factories in a home country, the major power with the greatest influence in that home country is the conqueror. Use this priority to determine who has the greatest influence: 1. Whoever controls most factories in the home country (with the capital counting as an additional 3 factories for this calculation). 2. Whoever has the highest garrison value (see 13.1) in the home country. 3. Whoever occupied the home country’s last factory or capital city. In short, Home Countries are Major and Minor Powers, they are conquered if you take their capital plus all the printed factories. Except Italy and Vichy which have their own rules. BUT... quote:
2.5 Control Entities There are 2 geographical entities in the game ~ home countries and territories. Home countries have capital cities, territories do not. A home country consists of every hex that a MAR could reach from the capital of that home country without crossing a red political boundary or entering a hex containing the name of another major power (e.g. all of mainland China including Japanese occupied China is part of the Chinese home nation, but Hainan and Formosa are not). ... BUT that would be a Complete Conquest only if there are no aligned minor countries (which are not it's home country) from where fight can be carried on. This means that France, Begium, Holland, UK, ..., can be be taken all factories and still be conquered but only Incomplete Conquest, so they can still fight on from somewhere else. However, Yugoslavia cannot, cause it does not have aligned minor countries so if you take factories plus capital you conquer it completely.
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